Block a user
Rendering: implement the MeshFoundry pipeline
Rendering: implement SimpleRenderer as the reference pipeline
World milestone gate: fake-grid vertical integration and coverage audit
Estate, experiences, marketplace, and user-report services
Archives and model workflows: implement OAR, Collada, GLTF, and uploads
Land: implement parcels, terrain, environment, and sound managers
Grid and discovery: implement grid map, directory, SLURL, and interest-list behavior
Social: implement friends, groups, offline messaging, and communication state
Objects: implement primitives, texture entries, materials, media, and particles
Object manager: implement update decoding, collections, properties, and actions
Appearance: implement baking, texture pipeline, and initial outfit
Avatar and animesh: implement animations, skeleton evaluation, and skinning
Assets: implement asset models, decoding contracts, cache, and download pipeline
Appearance: implement wearables, Current Outfit Folder, and policy services
Inventory: implement item/folder models, nodes, store, and cache persistence
Inventory: implement UDP operations, fetch, give, rez, and task inventory
Inventory: implement AIS capability client and reconciliation
Agent: implement chat, instant messages, profiles, effects, money, and preferences
Agent: implement movement, camera, teleport, and multi-simulator state
Networking gate: fake-grid integration and observability audit