Objects: implement primitives, texture entries, materials, media, and particles #68
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Objective
Implement primitive construction/state plus texture entries, object media, legacy/GLTF materials, particle systems, light/flexible/sculpt data, and OSD conversions.
Deliverables
Validation
Prerequisite
Networking/client lifecycle and the earlier world model/manager issues are available; mapped APIs and translated tests are fixed.
Project constraints
Implemented and verified in commit
43820f6.Implementation:
Verification: