Rendering: implement the MeshFoundry pipeline #77
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Objective
Implement MeshFoundry rendering with full prim, sculpt, mesh, avatar/rigged, material, and texture handling.
Deliverables
Validation
Prerequisite
All global API/test gates and the foundational/world implementations needed by these extension crates are complete.
Project constraints
Implemented and verified in commit
88408c9.Implementation:
Verification:
Final review found every issue deliverable implemented with no issue-owned stubs or platform-specific code.