114 lines
3.8 KiB
Markdown
114 lines
3.8 KiB
Markdown
# RuDS — Build Prerequisites
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## macOS system requirements
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- macOS 13 (Ventura) or later
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- Apple Silicon or Intel Mac with Metal or Vulkan support (required by Iced's wgpu backend)
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## Linux system requirements (optional, for CI or cross-platform development)
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- A Vulkan-capable GPU and driver, or software rendering via `WGPU_BACKEND=gl`
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- System packages for GTK and related libraries (for muda and rfd):
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```sh
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# Debian/Ubuntu
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sudo apt install build-essential cmake pkg-config libgtk-3-dev libxdo-dev libdbus-1-dev
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```
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## Install Homebrew packages (macOS)
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```sh
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brew install rust cmake pkg-config
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```
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| Package | Why |
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|---|---|
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| `rust` | Rust toolchain (alternatively install via `rustup`, see below) |
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| `cmake` | Required by some native dependencies during `cargo build` |
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| `pkg-config` | Locates system libraries during `cargo build` |
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## Install Xcode Command Line Tools (macOS)
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```sh
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xcode-select --install
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```
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Required for the macOS SDK, Metal framework headers, and the Apple linker. A full Xcode install also works but is not required.
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## Recommended: install Rust via rustup
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If you prefer managing Rust versions explicitly (recommended for pinning toolchain versions across the team):
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```sh
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curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
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```
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Then set the stable toolchain:
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```sh
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rustup default stable
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```
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## Additional dependencies by milestone
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### M0–M4 (core through rendering)
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No additional system packages beyond the above. Key crates use bundled/vendored native code:
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- `diesel` provides the typed SQLite query layer
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- `diesel_migrations` embeds migrations; `libsqlite3-sys` bundles SQLite
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- `iced` uses wgpu which links to Metal (macOS) or Vulkan (Linux/Windows) at runtime
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- `muda` uses native platform menu APIs (NSMenu on macOS, GTK on Linux, Win32 on Windows)
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- `rfd` uses native platform dialog APIs (NSOpenPanel on macOS, GTK on Linux, Win32 on Windows)
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- `cosmic-text` bundles its own font shaping; uses system font discovery via `fontdb`
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- `syntect` bundles syntax definitions; no system dependency
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- `ropey` is pure Rust; no system dependency
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- `image` crate is pure Rust for most codecs; no system dependency for JPEG/PNG/WEBP
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- `pulldown-cmark`, `liquid`, `quick-xml`, `rayon` are pure Rust; no system dependencies
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- `axum` + `tokio` are pure Rust; no system dependencies
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- `ssh2` links to libssh2 (bundled via `ssh2` crate's default features)
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- `objc2` / `objc2-app-kit` (macOS only, cfg-gated) links to system AppKit frameworks already available via Xcode CLI tools
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### M5–M6 (Lua scripting)
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When Lua support is added via the `mlua` crate:
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```sh
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brew install lua@5.4
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```
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Alternatively, use the `vendored` feature flag on `mlua` to compile Lua 5.4 from source and skip the system install entirely. The choice should be made when Wave 6 starts.
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### Publishing (SSH/rsync)
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The publish engine uses SSH and rsync. Both ship with macOS by default. No Homebrew install needed unless you want a newer rsync:
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```sh
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brew install rsync # optional, for a newer version than the macOS default
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```
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## Verify the setup
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After installing prerequisites:
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```sh
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# check Rust toolchain
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rustc --version
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cargo --version
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# check native tooling
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cmake --version
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pkg-config --version
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xcode-select -p # macOS only
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# clone and build
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cargo build
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```
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## Environment notes
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- The project is a Cargo workspace. Always run `cargo` commands from the repository root.
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- Iced requires a GPU context (Metal, Vulkan, or OpenGL fallback). CI runners must support one of these or use headless test targets that do not create windows.
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- The `bds-core` and `bds-cli` crates do not depend on Iced, muda, or rfd and can be built and tested without a display server.
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- The `bds-editor` crate depends on Iced (for the custom widget trait) but its buffer, highlighting, and layout logic can be unit tested without a display server.
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