# RuDS — Build Prerequisites ## macOS system requirements - macOS 13 (Ventura) or later - Apple Silicon or Intel Mac with Metal or Vulkan support (required by Iced's wgpu backend) ## Linux system requirements (optional, for CI or cross-platform development) - A Vulkan-capable GPU and driver, or software rendering via `WGPU_BACKEND=gl` - System packages for GTK and related libraries (for muda and rfd): ```sh # Debian/Ubuntu sudo apt install build-essential cmake pkg-config libgtk-3-dev libxdo-dev libdbus-1-dev ``` ## Install Homebrew packages (macOS) ```sh brew install rust cmake pkg-config ``` | Package | Why | |---|---| | `rust` | Rust toolchain (alternatively install via `rustup`, see below) | | `cmake` | Required by some native dependencies during `cargo build` | | `pkg-config` | Locates system libraries during `cargo build` | ## Install Xcode Command Line Tools (macOS) ```sh xcode-select --install ``` Required for the macOS SDK, Metal framework headers, and the Apple linker. A full Xcode install also works but is not required. ## Recommended: install Rust via rustup If you prefer managing Rust versions explicitly (recommended for pinning toolchain versions across the team): ```sh curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh ``` Then set the stable toolchain: ```sh rustup default stable ``` ## Additional dependencies by milestone ### M0–M4 (core through rendering) No additional system packages beyond the above. Key crates use bundled/vendored native code: - `diesel` provides the typed SQLite query layer - `diesel_migrations` embeds migrations; `libsqlite3-sys` bundles SQLite - `iced` uses wgpu which links to Metal (macOS) or Vulkan (Linux/Windows) at runtime - `muda` uses native platform menu APIs (NSMenu on macOS, GTK on Linux, Win32 on Windows) - `rfd` uses native platform dialog APIs (NSOpenPanel on macOS, GTK on Linux, Win32 on Windows) - `cosmic-text` bundles its own font shaping; uses system font discovery via `fontdb` - `syntect` bundles syntax definitions; no system dependency - `ropey` is pure Rust; no system dependency - `image` crate is pure Rust for most codecs; no system dependency for JPEG/PNG/WEBP - `pulldown-cmark`, `liquid`, `quick-xml`, `rayon` are pure Rust; no system dependencies - `axum` + `tokio` are pure Rust; no system dependencies - `ssh2` links to libssh2 (bundled via `ssh2` crate's default features) - `objc2` / `objc2-app-kit` (macOS only, cfg-gated) links to system AppKit frameworks already available via Xcode CLI tools ### M5–M6 (Lua scripting) When Lua support is added via the `mlua` crate: ```sh brew install lua@5.4 ``` Alternatively, use the `vendored` feature flag on `mlua` to compile Lua 5.4 from source and skip the system install entirely. The choice should be made when Wave 6 starts. ### Publishing (SSH/rsync) The publish engine uses SSH and rsync. Both ship with macOS by default. No Homebrew install needed unless you want a newer rsync: ```sh brew install rsync # optional, for a newer version than the macOS default ``` ## Verify the setup After installing prerequisites: ```sh # check Rust toolchain rustc --version cargo --version # check native tooling cmake --version pkg-config --version xcode-select -p # macOS only # clone and build cargo build ``` ## Environment notes - The project is a Cargo workspace. Always run `cargo` commands from the repository root. - Iced requires a GPU context (Metal, Vulkan, or OpenGL fallback). CI runners must support one of these or use headless test targets that do not create windows. - The `bds-core` and `bds-cli` crates do not depend on Iced, muda, or rfd and can be built and tested without a display server. - The `bds-editor` crate depends on Iced (for the custom widget trait) but its buffer, highlighting, and layout logic can be unit tested without a display server.