3.3 KiB
Native TestClient command shell
The test-client binary is a native Rust multi-client shell. It does not load
the former C# executable or start a CLR process. The command registry owns the
implemented system, communication, inventory, appearance, asset, movement,
object, parcel, estate, and grid commands, and reports the remaining upstream
targets through pending_test_client_commands().
World command behavior
Movement commands use AgentManager movement updates, autopilot, teleport,
sit, stand, flight, and home APIs. Timed movement is limited to 60 seconds and
checks cancellation while sending updates. follow retains the selected
avatar and refreshes autopilot whenever a coarse-location update moves it;
follow off cancels autopilot. Region crossing is bounded to 60 seconds.
Object queries snapshot the current simulator caches before filtering. Searches and parcel/map results are capped at 65,535 entries. Linkset export requires ownership, sorts serialized LLSD deterministically, limits a linkset to 10,000 primitives, and downloads each unique texture as both JPEG 2000 and TGA. Import accepts only a bounded LLSD array, waits for each native rez event, applies primitive properties, links children, and restores root rotation and permissions. Individual asset and terrain files are limited to 64 MiB. Regular expressions are limited in source and compiled size.
textures on downloads the textures already visible in the current simulator
and subscribes newly observed primitives for deduplicated native asset-cache
requests. --gettextures enables that subscription at login. Parcel, grid,
wind, owner, selection, covenant, and terrain commands use their corresponding
native managers and propagate cancellation through request/reply waits.
Live-operation gates
Read-only queries need no privilege flag. Every movement, teleport, derez,
permission, import, tree, and terrain mutation requires both
--allow-live-mutations at process startup and --confirm on the command.
Import and terrain upload additionally require --allow-spending; estate
terrain download/upload additionally require --allow-estate-actions.
Consequently the default invocation cannot move an avatar, alter or create an
object, upload an asset, or invoke an estate-owner action.
Output paths reject parent-directory traversal. Timeouts, cancellation, file limits, result limits, and linkset limits apply equally to live and fake-grid runs. Passwords and login secrets continue to pass through the shell's common redaction path.
Offline verification
Fake scripts can seed the same command layer with !world-region,
!world-avatar, !world-prim, !world-parcel, !world-parcel-owner,
!world-parcel-object, !world-grid-region, !world-layer,
!world-agent-location, !world-estate, !world-asset, and !world-syntax
tab-separated directives. These fixtures never open a network connection.
Run the issue-focused compatibility gate with:
cargo test -p libremetaverse-programs --test test_client_world_cli
The gate drives every command owned by the movement/object/land/grid issue, checks the exact fake backend calls, verifies destructive-operation guards, round-trips an exported linkset through import, compares two exports byte for byte, and validates generated terrain, texture, and TGA files.