# Native TestClient command shell The `test-client` binary is a native Rust multi-client shell. It does not load the former C# executable or start a CLR process. The command registry owns the implemented system, communication, inventory, appearance, asset, movement, object, parcel, estate, and grid commands, and reports the remaining upstream targets through `pending_test_client_commands()`. ## World command behavior Movement commands use `AgentManager` movement updates, autopilot, teleport, sit, stand, flight, and home APIs. Timed movement is limited to 60 seconds and checks cancellation while sending updates. `follow` retains the selected avatar and refreshes autopilot whenever a coarse-location update moves it; `follow off` cancels autopilot. Region crossing is bounded to 60 seconds. Object queries snapshot the current simulator caches before filtering. Searches and parcel/map results are capped at 65,535 entries. Linkset export requires ownership, sorts serialized LLSD deterministically, limits a linkset to 10,000 primitives, and downloads each unique texture as both JPEG 2000 and TGA. Import accepts only a bounded LLSD array, waits for each native rez event, applies primitive properties, links children, and restores root rotation and permissions. Individual asset and terrain files are limited to 64 MiB. Regular expressions are limited in source and compiled size. `textures on` downloads the textures already visible in the current simulator and subscribes newly observed primitives for deduplicated native asset-cache requests. `--gettextures` enables that subscription at login. Parcel, grid, wind, owner, selection, covenant, and terrain commands use their corresponding native managers and propagate cancellation through request/reply waits. ## Live-operation gates Read-only queries need no privilege flag. Every movement, teleport, derez, permission, import, tree, and terrain mutation requires both `--allow-live-mutations` at process startup and `--confirm` on the command. Import and terrain upload additionally require `--allow-spending`; estate terrain download/upload additionally require `--allow-estate-actions`. Consequently the default invocation cannot move an avatar, alter or create an object, upload an asset, or invoke an estate-owner action. Output paths reject parent-directory traversal. Timeouts, cancellation, file limits, result limits, and linkset limits apply equally to live and fake-grid runs. Passwords and login secrets continue to pass through the shell's common redaction path. ## Offline verification Fake scripts can seed the same command layer with `!world-region`, `!world-avatar`, `!world-prim`, `!world-parcel`, `!world-parcel-owner`, `!world-parcel-object`, `!world-grid-region`, `!world-layer`, `!world-agent-location`, `!world-estate`, `!world-asset`, and `!world-syntax` tab-separated directives. These fixtures never open a network connection. Run the issue-focused compatibility gate with: ```text cargo test -p libremetaverse-programs --test test_client_world_cli ``` The gate drives every command owned by the movement/object/land/grid issue, checks the exact fake backend calls, verifies destructive-operation guards, round-trips an exported linkset through import, compares two exports byte for byte, and validates generated terrain, texture, and TGA files.