Block a user
Appearance: implement baking, texture pipeline, and initial outfit
Assets: implement asset models, decoding contracts, cache, and download pipeline
Appearance: implement wearables, Current Outfit Folder, and policy services
Inventory: implement item/folder models, nodes, store, and cache persistence
Inventory: implement UDP operations, fetch, give, rez, and task inventory
Inventory: implement AIS capability client and reconciliation
Agent: implement chat, instant messages, profiles, effects, money, and preferences
Agent: implement movement, camera, teleport, and multi-simulator state
Networking gate: fake-grid integration and observability audit
Capabilities: implement event queue and caps-to-packet processing
Login: implement authentication requests, responses, and seed capabilities
Lifecycle: implement region crossing, reconnect, logout, and teardown
Network manager: implement packet dispatch and simulator lifecycle
Capabilities: implement HTTP client, rate limiting, and downloads
Client core: implement settings, errors, service composition, and cancellation
UDP transport: implement buffers, socket tasks, throttles, ACKs, and reliability
Codegen gate: verify all generated APIs and clean regeneration in CI
Codegen: generate visual parameters and tree definitions
Codegen: generate skeleton, attentions, and genepool data
Wire codec: implement generated packet encode/decode and golden bytes