PrimMesher: implement sculpt meshes, vertex indexing, and OBJ output #43
Reference in New Issue
Block a user
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Objective
Implement SculptMap/SculptMesh, normals, viewer faces, VertexIndexer, copy/transform operations, and deterministic OBJ export.
Deliverables
Validation
Prerequisite
Types and StructuredData are implemented and the global API/test gates are complete.
Project constraints
Implemented and pushed as
c6171dc.Native Rust implementation:
Verification:
Reviewed against issue #43 and the pinned C# SculptMap.cs, SculptMesh.cs, VertexIndexer.cs, and ObjMesh.cs reference; the acceptance criteria are complete.