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140 lines
5.7 KiB
Markdown
140 lines
5.7 KiB
Markdown
# RuDS — Build Prerequisites
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## Native desktop packages
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Install the pinned Cargo Packager CLI once:
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```sh
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cargo install cargo-packager --locked --version 0.11.8
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```
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Build packages on their native operating system from the repository root:
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```sh
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cargo bundle-macos # Blogging Desktop Server.app and .dmg
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cargo bundle-windows # NSIS .exe installer
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cargo bundle-linux # .deb and .AppImage
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```
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Packages are written below `target/release`. The macOS bundle uses the ICNS icon, Windows embeds the ICO in the application executable and installer, and Linux packages install the 1024×1024 PNG with their desktop entry.
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Windows packaging requires the MSVC Rust toolchain, Visual Studio Build Tools with C++ support, and the Windows SDK. Build each package on its target operating system; these commands do not cross-package installers.
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## Automated tagged releases
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Pushing a tag runs `.gitea/workflows/release.yml` on Linux arm64. The workflow builds Linux arm64 natively, cross-links Linux x64 with Ubuntu's amd64 development libraries and GNU cross-toolchain, uses Cargo Zigbuild for macOS, Cargo Xwin for Windows x64, and `bds-release` for every packaging and Gitea API operation. It does not require host installations of Python, `curl`, `tar`, `hdiutil`, or NSIS.
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The workflow publishes CLI/MCP and desktop artifacts for Linux and macOS on arm64 and x64, plus Windows x64. Linux desktop binaries dynamically use the target system's GTK 3, WebKitGTK 4.1, and libxdo runtime packages. Every archive includes its downloaded ONNX Runtime shared library; Windows archives also include the checksum-pinned Microsoft DirectML redistributable and license. macOS desktop artifacts are ad-hoc-signed `.dmg` files, Unix artifacts are `.tar.gz`, and Windows artifacts are `.zip` files containing the native `.exe` application and its runtime DLLs. The Gitea release remains a draft unless every build and upload succeeds.
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## macOS system requirements
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- macOS 26 or later
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- Apple Silicon or Intel Mac with Metal or Vulkan support (required by Iced's wgpu backend)
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## Linux system requirements (optional, for CI or cross-platform development)
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- A Vulkan-capable GPU and driver, or software rendering via `WGPU_BACKEND=gl`
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- System packages for GTK and related libraries (for muda and rfd):
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```sh
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# Debian/Ubuntu
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sudo apt install build-essential cmake pkg-config libgtk-3-dev libxdo-dev libdbus-1-dev libwebkit2gtk-4.1-dev
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```
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## Install Homebrew packages (macOS)
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```sh
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brew install rust cmake pkg-config
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```
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| Package | Why |
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|---|---|
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| `rust` | Rust toolchain (alternatively install via `rustup`, see below) |
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| `cmake` | Required by some native dependencies during `cargo build` |
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| `pkg-config` | Locates system libraries during `cargo build` |
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## Install Xcode Command Line Tools (macOS)
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```sh
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xcode-select --install
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```
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Required for the macOS SDK, Metal framework headers, and the Apple linker. A full Xcode install also works but is not required.
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## Recommended: install Rust via rustup
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If you prefer managing Rust versions explicitly (recommended for pinning toolchain versions across the team):
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```sh
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curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
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```
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Then set the stable toolchain:
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```sh
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rustup default stable
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```
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## Additional dependencies by milestone
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### M0–M4 (core through rendering)
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No additional system packages beyond the above. Key crates use bundled/vendored native code:
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- `diesel` provides the typed SQLite query layer
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- `diesel_migrations` embeds migrations; `libsqlite3-sys` bundles SQLite
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- `iced` uses wgpu which links to Metal (macOS) or Vulkan (Linux/Windows) at runtime
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- `muda` uses native platform menu APIs (NSMenu on macOS, GTK on Linux, Win32 on Windows)
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- `rfd` uses native platform dialog APIs (NSOpenPanel on macOS, GTK on Linux, Win32 on Windows)
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- `cosmic-text` bundles its own font shaping; uses system font discovery via `fontdb`
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- `syntect` bundles syntax definitions; no system dependency
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- `ropey` is pure Rust; no system dependency
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- `image` crate is pure Rust for most codecs; no system dependency for JPEG/PNG/WEBP
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- `pulldown-cmark`, `liquid`, `quick-xml`, `rayon` are pure Rust; no system dependencies
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- `axum` + `tokio` are pure Rust; no system dependencies
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- `ssh2` links to libssh2 (bundled via `ssh2` crate's default features)
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- `objc2` / `objc2-app-kit` (macOS only, cfg-gated) links to system AppKit frameworks already available via Xcode CLI tools
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### M5–M6 (Lua scripting)
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When Lua support is added via the `mlua` crate:
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```sh
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brew install lua@5.4
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```
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Alternatively, use the `vendored` feature flag on `mlua` to compile Lua 5.4 from source and skip the system install entirely. The choice should be made when Wave 6 starts.
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### Publishing (SSH/rsync)
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The publish engine uses SSH and rsync. Both ship with macOS by default. No Homebrew install needed unless you want a newer rsync:
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```sh
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brew install rsync # optional, for a newer version than the macOS default
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```
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## Verify the setup
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After installing prerequisites:
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```sh
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# check Rust toolchain
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rustc --version
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cargo --version
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# check native tooling
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cmake --version
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pkg-config --version
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xcode-select -p # macOS only
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# clone and build
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cargo build
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```
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## Environment notes
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- The project is a Cargo workspace. Always run `cargo` commands from the repository root.
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- Iced requires a GPU context (Metal, Vulkan, or OpenGL fallback). CI runners must support one of these or use headless test targets that do not create windows.
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- The `bds-core` and `bds-cli` crates do not depend on Iced, muda, or rfd and can be built and tested without a display server.
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- The `bds-editor` crate depends on Iced (for the custom widget trait) but its buffer, highlighting, and layout logic can be unit tested without a display server.
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