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MetaCrate

The Rust API and C# migration guide explains crate selection, ownership, async cancellation, errors, events, native prerequisites, and credential-safe OpenSim operation. The generated documentation coverage report ties the public Rust surface back to the pinned C# type and member mappings. The reviewed first-release API and SemVer audit fixes the 0.0.1 public surface, features, ownership and async contracts, and intentional migration differences in a deterministic baseline.

MetaCrate is a test-driven, clean native Rust reimplementation of LibreMetaverse. LibreMetaverse is a behavioral and API reference only: the finished project must not load, host, bind to, invoke, or ship the .NET implementation. The project is in release hardening: crate boundaries mirror the .NET libraries, every mapped public type and member has a documented native Rust destination, and every sample/tool project has a tested Rust binary target. Types, structured data, imaging, meshing/rendering, packet and message codecs, client/network runtime, avatar/world/social/service managers, RLV, LSL tools, utilities, Vivox, and WebRTC are implemented without a CLR bridge. The independent downstream fixture compiles every cataloged type and member with zero exclusions, and all 1,289 upstream NUnit invocations have reviewed Rust parity cases.

A case counts as translated only when an explicit Rust test body calls the mapped API and retains the upstream identity and body hash. The parity ledger now contains zero pending or unreviewed cases.

The source snapshot, compatibility rules, dependency research, and ordered implementation plan are in RUSTREWRITE.md.

The authoritative compiled .NET surface is checked in as api/public-api.json. Every type and member has a reviewed Rust destination in api/RUST-TYPES.tsv and api/RUST-MAPPING.tsv; api/README.md documents deterministic regeneration and validation. API mappings record ownership, async, error, overload, and native implementation decisions, and the generated rustdoc keeps those contracts attached to their exact C# documentation IDs.

Building MetaCrate requires Rust 1.96 or newer.

cargo build --workspace
cargo test --workspace --no-run
python3 tools/generate_rust_mapping.py --check
python3 tools/generate_api_shims.py --check
python3 tools/check_test_parity.py
python3 tools/audit_red_suite.py

Optional codec features

The default build needs no system image-codec library. It includes the project-owned TGA and DDS implementations; the default dds-bc67 feature uses the pure-Rust bcdec_rs dependency for BC6H and BC7. Build without BC6H/BC7 support with cargo build -p libremetaverse --no-default-features.

The currently available opt-in codec backends are:

Capability Feature Build command External prerequisite
Raw J2K and JP2 decoding/encoding through OpenJPEG libremetaverse/jpeg2000 cargo build -p libremetaverse --features jpeg2000 OpenJPEG 2.5.4 or newer
BMP, GIF, ICO, JPEG, PNG, WBMP, and WebP decoding through Skia libremetaverse-imaging-skia/skia cargo build -p libremetaverse-imaging-skia --features skia A matching rust-skia binary cache, or the documented native source-build tools
PCM to Ogg Vorbis encoding libremetaverse/vorbis cargo build -p libremetaverse --features vorbis vorbis_rs 0.5.6 and its native encoder build prerequisites

Run their focused test suites with:

cargo test -p libremetaverse-imaging --features jpeg2000
cargo test -p libremetaverse-imaging-skia --features skia
cargo test -p libremetaverse --no-default-features --features vorbis

cargo build --workspace --all-features enables all optional backends and therefore requires both sets of native prerequisites. Platform installation, offline-build, cache, and redistribution details are in the OpenJPEG adapter guide and Skia adapter guide.

The validated Linux/MSRV/Windows/macOS target and feature inventory, clean profile runner, native prerequisite evidence, and manual platform boundaries are documented in the release CI matrix. The native release artifact audit documents the clean-machine package build, binary/link inspection, offline runtime smokes, and evidence proving that shipped artifacts have no CLR or bridge dependency. The aggregate 0.0.1 release-candidate gate combines those audits with versioning, parity, zero-stub, fake/OpenSim, checksum, and release-note requirements; it records blockers instead of waiving them. Deterministic task, socket, file, subscription, cancellation, and allocation baselines are documented in the concurrency hardening guide.

An independent optional rust-j2k backend is planned but has not been implemented yet. There is deliberately no enablement command for it today; the existing jpeg2000 feature always selects the OpenJPEG backend.

tests/upstream-tests.json is the machine-readable NUnit parity catalog. Translated tests live in hand-written Rust files with the parity-case marker documented in tests/PARITY.md; python3 tools/generate_surface.py --check verifies the catalog against the pinned adjacent LibreMetaverse checkout without overwriting those files.

Running cargo test --workspace is intentionally red during the shim stage.

Native implementation progress

Milestone 04

Milestone 04 is complete. libremetaverse-types now provides native UUID, incremental CRC-32, little-endian floating-point byte helpers, Vector2/Vector3/Vector3d/Vector4 arithmetic and serialization, Color4 color conversion, Ray storage, Quaternion rotation/interpolation/serialization, and Matrix4 construction, transforms, inversion, and decomposition. UUID protocol bytes use explicit network order while compat::Guid conversions preserve the mixed-endian .NET byte-array layout. Vector, color, and normalized quaternion byte encodings are explicitly little-endian and do not depend on host architecture. Matrix4 preserves LibreMetaverse's row-major storage, row-vector transform direction, and translation in the fourth row; quaternion components are stored as (x, y, z, w) and products use the reference Hamilton-product direction. All Types enum discriminants retain their C# widths, extensible protocol flags preserve unknown bits, and the native conversion layer covers numeric and floating-point byte order, UTF-8 and hex text, hashes and PBKDF2, timestamps, IP addresses, region handles, enum metadata, and cross-platform OS detection. The Types collections, including duplicate-preserving multi-value and synchronized double-key maps, bounded LRU/MRU caches, deterministic absolute and sliding expiration, and hierarchical token-bucket throttling are native Rust as well. Cache and bucket tests use injected monotonic clocks, and concurrency invariants run without sleep-based timing. All 45 Types and all 942 mapped members now resolve to native implementations; no generated Types shims remain.

Milestone 05

Milestone 05 now has a native, format-neutral OSD value model with structural equality and hashing, permissive LibreMetaverse conversion defaults, explicit integer/date byte order, synchronized snapshot-based arrays and maps, and bounded parser dispatch. OSD map order is intentionally unspecified at the public model boundary; encoders must choose and document any stable ordering they require. Untrusted dispatch limits input bytes, nesting depth, decoded nodes, and aggregate binary allocation before returning a value. The native Binary LLSD codec covers every reference marker, both accepted headers, exact numeric and date byte order, seekable stream overloads, and position-bearing errors for malformed or truncated input. Its parser and encoder enforce the same byte, depth, node, and allocation bounds; map keys are encoded in sorted order to make output stable despite the model's intentionally unordered maps. The bounded Notation LLSD codec preserves UTF-16 length-prefix semantics, the reference escape rules and accepted scalar spellings, base64, base16 and length-prefixed binary forms, and both compact and formatted output. Malformed notation reports UTF-16 offsets with parser context, while input, output, nesting, node, and aggregate allocation limits apply to untrusted text. The native XML LLSD codec covers the wrapper and inner-element APIs, all scalar and container elements, namespace-local names, XML declarations, comments, CDATA, entity decoding, and the reference's nonstandard Linden processing instruction handling. Serialization is compact and deterministic for maps. DTD declarations and named entity expansion are disabled; input, output, nesting, node, and aggregate allocation limits are enforced with byte-positioned parse errors. JSON conversion is explicit rather than a derived Serde mapping: integral width coercion, empty strings, binary arrays, typed values, and the reference's default omission rules retain their C# behavior. Its reader rejects duplicate properties and enforces byte, depth, node, and allocation limits while compact output uses System.Text.Json-compatible escaping and stable map-key ordering. The private OSD Protobuf schema is implemented directly with fixed field tags, ZigZag int32, little-endian IEEE-754 fixed64 values, 16-byte UUIDs, bounded length-delimited containers, and wire-type-aware unknown-field skipping. The schema remains an internal compatibility format; native encoders emit stable sorted maps and accept the exact optional LLSD Protobuf header. Cross-format conversion follows the reference's format-specific boundaries:

Format Round-trip behavior
Binary LLSD All regular OSD variants are lossless; raw OSDLlsdXml is unsupported.
Notation LLSD All regular OSD variants are lossless; raw OSDLlsdXml is unsupported.
XML LLSD Regular variants are lossless; raw OSDLlsdXml is injected as an element and therefore decodes as that element's ordinary OSD value.
JSON OSD Booleans, integers, reals, nonempty strings, maps, and arrays retain structure; UUID, date, and URI become strings, binary becomes an integer array, and undefined, empty strings, and raw XML become JSON null.
Protobuf OSD Regular variants are lossless within the reference schema's date range and whole-second precision; raw OSDLlsdXml maps to undefined.

Checked-in malformed corpora and bounded deterministic mutations exercise all five parsers without an external fuzzing runtime. They cover truncation, tags, lengths, payloads, delimiters, nesting, entity rejection, contextual errors, and the parser resource limits. Every encoder sorts map keys where necessary, so serialization is deterministic across platforms.

Milestone 06

Milestone 06 starts with a native ManagedImage: top-left-origin, byte-per-sample planar storage has an explicit width-byte row stride, with gray stored in the red plane and optional color, alpha, and bump planes. Checked constructors and resizers cap decoded images at 4096 by 4096 worth of pixels, codec adapters cap buffered encoded input at 64 MiB, and canonical interleaving accepts explicit row strides without exposing codec-library types through the core abstraction. The native TGA/Pfim-compatible path decodes uncompressed and RLE true-color, grayscale, and indexed TGA data with all descriptor orientations, plus bounded legacy and DX10 DDS packed luminance/RGB(A) layouts and BC1 through BC7 blocks. TGA output preserves the reference header, BGR(A) order, descriptor choice, alpha-only expansion, and deterministic trailing padding. File and stream inputs are capped before decoding, and all dimensions, packed rows, palettes, packets, masks, and block indices use checked arithmetic with positioned parse errors. Legacy and DX10 BC1 through BC5 decoding is built in. The default dds-bc67 feature adds BC6H/BC7 decoding through the safe, pure-Rust bcdec_rs crate; disabling default features removes that optional dependency and makes those two formats return a typed unsupported-format error. JPEG 2000 is available through the opt-in jpeg2000 feature. It provides raw J2K and JP2 lossless/lossy encoding and decoding, preserves one through five component order, precision, signedness, and alpha metadata until explicit byte conversion, and bounds encoded input, output, dimensions, and decoded samples. The compatibility encoder reproduces CoreJ2K's four-plane RGB/alpha view, including its alpha-only and opaque-alpha substitutions. See crates/libremetaverse-openjpeg/README.md for OpenJPEG prerequisites, licensing, and deployment details. Default builds do not discover or link OpenJPEG. The optional Skia adapter decodes BMP, GIF, ICO, JPEG, PNG, WBMP, and WebP into the same checked planar representation. Its skia feature uses pinned rust-skia binary-cache configurations on macOS, Linux, and Windows, normalizes premultiplied color at the imaging boundary, and keeps encoded input, decoded dimensions, strides, and allocations bounded. See crates/libremetaverse-imaging-skia/README.md for native prerequisites, cache/source-build controls, licenses, and packaging details. Default workspace builds do not compile or link Skia. Primitive profile and path meshing is implemented in native Rust from the pinned PrimMesher.cs reference. It covers checked linear, flexible, and circular extrusion; profile cuts and hollows; twist, taper, shear, skew, radius, and revolutions; cap and side winding; normals, UVs, viewer faces, and prim-face indexing. Geometry allocation and index arithmetic are bounded, and identical finite inputs produce deterministic mesh output on every supported platform. Sculpt maps are sampled through the same checked imaging abstraction and can produce plane, sphere, torus, and cylinder topology with reference seam, mirror, inversion, LOD, normal, UV, and viewer-face behavior. Native viewer indexing deduplicates vertices per prim face, while bounded Wavefront OBJ ingestion preserves object/group output and position/UV/normal associations. Malformed dimensions, channel layouts, topology, and indices return typed errors without partial meshes or panics. The milestone-owned feature matrix, rendering-data contract, reproducible audit, cross-platform CI commands, bounds, and large-input performance baselines are documented in docs/imaging-meshing.md. The controlled audit aggregates every expected failure by standardized C# member ID and rejects unrelated fixture, assertion, compile, or symbol errors.

Milestone 07

The deterministic, Rust-only source-data generator framework and its complete pinned input inventory are documented in codegen/README.md. The first native data generator now parses the pinned protocol template into a checked-in catalog covering all 483 packets, 905 blocks, exact field widths, repetition rules, flags, IDs, and frequencies. It supplies the public PacketType, deterministic lookup tables, and real default construction and sizing behavior for every mapped packet/block while validating the complete shape against the pinned compiled C# API catalog. The generated native packet codec implements the reference header frequencies and IDs, flags, sequences, appended ACKs, little-endian fields, big-endian ports, fixed and length-prefixed data, block repetition, zerocoding, bounded decoding, and MTU packet splitting. Golden-byte tests and generated round trips cover every packet type without requiring the C# toolchain at build or test time. The native XML generators also emit all 672 visual parameters and all 21 tree and 6 grass definitions from the pinned character and foliage inputs. Generated types preserve ranges, defaults, groups, wearables, color/alpha data, driven relationships, skeletal/volume morphs, and every foliage rendering property. Schema validation rejects malformed or ambiguous input, while sorted visual-ID and source-indexed foliage lookups preserve the ordering observable in the reference APIs and packet bytes. The remaining avatar-data generators emit the full 133-bone/26-collision-volume skeleton hierarchy, both masculine and feminine versions of the default and updated 11-slot attention tables, and all 24 genepool archetypes with 3,360 visual-parameter values. Native skeleton traversal, alias lookup, expanded mesh joint lists, custom XML loading, attention indexing, and archetype lookup now implement the mapped behavior directly in Rust. Each checked-in catalog retains its own input hash and license provenance.

Milestone 08

The native client core now provides the exact grouped Settings defaults from the golden C# implementation, validates endpoints, durations, limits, cache policy, and download policy, and exposes typed configuration and lifecycle errors. GridClient construction and drop have no network side effects and do not create an async runtime. Explicitly composed services share a cancellation token and are shut down idempotently in network, manager, HTTP, then rate-limiter order. Injected clocks support deterministic tests, while Debug output omits endpoint values and service internals. The ownership and executor requirements are documented in docs/client-core.md. The native Tokio UDP layer now implements the C# packet buffers and throttle encoding plus bounded socket receive, coordination, and single-writer tasks. It assigns wrapping protocol sequences, aggregates and consumes ACKs, retries reliable packets with duplicate suppression, preserves zerocoding and the 1,200-byte MTU contract, applies independent task/texture/asset token buckets, and exposes payload-free transport statistics. All queues, peer state, zerocode expansion, ACK state, and reliable windows have explicit limits; linked cancellation and final drop release every socket task. The executor, wire, backpressure, retry, and security contracts are documented in docs/udp-transport.md. The native network manager now layers ordered packet and CAPS callback registries, typed RAII subscriptions, synchronized simulator collections, cancellable connection events, ACK-gated circuit setup, current-simulator and seed-capability selection, CAPS EnableSimulator, UDP DisableSimulator, ping handling, typed region-handshake replies, two-interval keepalive detection, and deterministic disconnect reasons on that transport. Callback lists are snapshotted before invocation, and manager/transport workers retain no dropped client owner. The ownership, dispatch, lifecycle, and fake-server verification contracts are documented in docs/network-manager.md. The capability transport is now native Rust as well. HttpCapsClient supports the C# GET/POST/PUT/PATCH/DELETE and LLSD overloads through an injectable reqwest/fake-handler boundary, with HTTPS, bounded redirects, gzip/deflate, streaming progress, cancellation, explicit request/response/decompression limits, and rejection of outbound non-HTTP capability URIs. The per-category oldest-first token buckets retain the reference defaults and cap-name mapping. The download manager adds a bounded queue and concurrency gate, canonical-URI deduplication, subscriber progress fanout, shared cancellation, and transient retry handling while preserving permanent 401/403/404/410 failures. Capability URLs and tokens are absent from errors and diagnostics. Ownership, limits, injection, and offline fake-server coverage are documented in docs/caps-http.md. Login is implemented against that transport with the C# password-hashing and token rules, viewer/channel/platform fields, start-location normalization, bounded redirects, cancellation, and typed status transitions. Native response parsing populates session, simulator, inventory, buddy, account-benefit, and service fields before the initial UDP circuit and seed capability are installed. Credentials and session/capability tokens are redacted from diagnostics, and offline fake login/simulator tests cover success, rejection, redirect, timeout, and cancellation cleanup. The login contract is documented with the network lifecycle in docs/network-manager.md. Region handoff and logout now follow the same packet-level lifecycle as the golden implementation: a promoted simulator receives UseCircuitCode and CompleteAgentMovement, while blocking, asynchronous, and nonblocking logout send LogoutRequest, validate LogoutReply, preserve callback ordering, and perform bounded idempotent teardown. Shutdown cancels login/logout work before closing every simulator and worker, clears session and capability secrets, and allows the manager to reconnect cleanly afterward. Loopback fake-server tests cover handoff, reconnect, reply, timeout, cancellation, and repeated shutdown. Seed-cap discovery and EventQueueGet are native Rust too: the full reference capability list is posted as LLSD/XML, accepted URIs are rate-categorized, and bounded long polls preserve ack IDs, reconnect retries, shutdown done, and event order. Typed Linden messages share the CAPS dispatch registry; unknown messages remain observable and then use the generated caps-to-packet catalog so packet handlers receive them through the same bounded pipeline as UDP traffic. The milestone gate now drives login, UDP, seed discovery, event-queue region enablement, capability download, simulator handoff, and logout through one offline fake grid. Native Simulator.SimStats uses atomic C#-compatible counters and receives real UDP and server-stat updates without exposing packet payloads or endpoints. The gate asserts token redaction, bounded policies, and joined CAPS/download/network tasks; tools/check_milestone_08.py prevents owned networking stubs or required audit evidence from regressing.

Milestone 09

The first world-services slice provides a native non-movement AgentManager over the milestone 08 transport. Chat, instant messages and conferences, gestures, animation, viewer effects, balance and payments, profiles, notes, picks, classifieds, display names, language/access/preferences, experiences, viewer reporting, benefits, attachment resources, mute lists, and nav-mesh status now use their C#-compatible LLUDP or capability paths. Incoming state is updated before callbacks, and callbacks run outside synchronization locks. Gesture assets have a native version-2 parser and executor with bounded HTTP and UDP download paths. An offline fake grid verifies capability discovery and the resulting chat, animation, and sound packets. The ownership, cancellation, limits, and compatibility rules are documented in docs/agent-manager.md.

Native movement now covers all control flags, camera frame math, periodic and manual AgentUpdate, flying/crouching/jumping/sitting/standing, always-run, FOV, and autopilot packets. Teleport requests and UDP/CAPS progress messages share cancellation-safe waiters, while region handoffs use a bounded, diagnosable crossing state machine with recovery to the old simulator. Paused time tests and a loopback fake grid verify exact wire fields and clean worker shutdown. The compatibility and lifecycle contract is documented in docs/agent-movement.md.

Native inventory now preserves the complete item/folder model hierarchy, permissions, concrete subclasses, parent/descendant counts, link resolution, root/library semantics, system-folder lookup, and C# sort flags. Local mutation is transport-independent and observer callbacks run after locks are released. The versioned 64 MiB-bounded cache validates complete snapshots before install and uses same-directory temporary replacement with rollback. The compatibility and persistence contract is documented in docs/inventory.md.

Native asset models now enforce bounded format decoding, real JPEG 2000 and Ogg Vorbis codec boundaries, client-owned capability and LLUDP downloads, complete small/Xfer and two-stage capability uploads, independent cancellation for deduplicated HTTP subscribers, and atomic size-pruned disk caching. The ownership, correlation, and corruption contracts are documented in docs/assets.md.

Deterministic OAR/tar IO, bounded GLTF/GLB and Collada conversion, material resolution, and opt-in mesh pricing/upload now use the same native asset and capability layers. Their archive safety, offline determinism, and live-upload boundaries are also documented in docs/assets.md.

The client-owned InventoryManager now implements the packet-level create, update, move, copy, remove, fetch, search, give, rez/derez, script-state, and task-inventory workflows. Callback IDs and concurrent item/task waiters are bounded and cancellation-safe; generated multi-block packets retain the UDP codec's MTU-aware splitting. Capability replies and UDP replies are validated before store reconciliation, and legacy task inventory uses a 16 MiB-bounded ReplyTaskInventory/RequestXfer state machine. Focused translated and native fake-packet tests cover correlation, stale replies, offers, bulk completion, capability task inventory, and malformed transfer sizes.

The client-owned InventoryAISClient implements Inventory/Library API v3 category, child, link, item, outfit, orphan, and trash resources with exact LLSD XML request shapes and COPY destination headers. Parsed objects, side-effect removals, and folder versions are validated and reconciled through one atomic store transaction; cancellation and malformed responses cannot partially mutate the cache. Focused compatibility and injected-HTTP tests cover link correction, endpoint recording, error isolation, and metadata updates.

The milestone closes with one deterministic cross-manager fake-grid scenario and a reproducible owned-test runner. The scenario covers authenticated agent state, movement and handoff, shared inventory/AIS state, assets and appearance, avatar/animesh and object entry points, land and discovery caches, social, estate, experience and marketplace construction, ordered events, redacted diagnostics, clean logout, and root cancellation. The complete audit and test boundary is documented in docs/world-milestone-gate.md.

Native appearance state now tracks layered wearables and attachment points, sends the inventory-backed wearable and attachment LLUDP messages, and exposes worn queries by slot, item, and point. The client-owned Current Outfit Folder service resolves inventory links, preserves layer descriptions, serializes concurrent mutations through a cancellation-aware gate, and compensates failed link or attachment replacement without publishing partial local state. Composite policies make pure decisions from snapshots and receive committed changes after synchronization is released. The behavior and transaction boundaries are documented in docs/appearance.md.

The appearance service now completes cached, local, and server-side baking for all 11 bake targets. It parses wearable parameters and texture indices, downloads and decodes texture inputs through a bounded provider abstraction, composites color/alpha/bump layers, uploads JPEG2000 bakes, builds the complete appearance packet, and handles cache and forced-rebake messages without locks crossing awaits or callbacks. First-login outfit setup performs a bounded library copy and transactional COF application with monotonic progress, cancellation, and compensation. Exact mappings, hashes, generated visual data, pixels, packet/event payloads, and recovery behavior are covered by focused tests and documented in docs/appearance.md.

Native land services now correlate parcel overlays, properties, access lists, owners, dwell, remote lookups, and bounded script-resource capabilities while maintaining the simulator's four-metre parcel map. The 16×16 terrain codec handles normal and rectangular large-region patches, wind layers, and four-slot PBR material overrides. Extended and legacy environment LLSD paths preserve parcel-versus-region URI rules, and sound packets retain identity, gain, position, and queue flags. Packet/capability selection, state-before-event ordering, cancellation, limits, and live-operation safety are documented in docs/land.md.

Estate administration, experience preferences, marketplace listings, and abuse reporting now use native owner-message, capability, event, cache, and legacy-packet paths. Exact schedules, list deltas, folder roles, report fields, cancellation, and explicit live-operation gates are documented in docs/world-services.md.

Grid and directory discovery now use native LLUDP map and search requests, correlated bounded reply events, expiring region indexes, coarse-location deltas, and exact region-handle math. SLURL parsing covers location and application forms with stable escaping, while interest-list modes and unknown simulator features are preserved through LLSD capabilities. The cache, pagination, cancellation, and compatibility contracts are documented in docs/discovery.md.

Milestone 10

The native SimpleRenderer is the milestone's deterministic reference pipeline for legacy prim and decoded sculpt-map geometry. It converts checked PrimMesher output into shared faceted and simple meshes, preserves prim-face texture/material metadata, supplies finite normals and UVs, applies default or planar texture transforms, and reports bounded failures with the source primitive UUID. It deliberately does not fetch or decode mesh assets; that surface remains with MeshFoundry. Supported topology, 16-bit geometry budgets, determinism, and the asset boundary are documented in the SimpleRenderer guide.

The native MeshFoundry pipeline builds on that reference path for prims and sculpts, and adds bounded packed-LLSD mesh assets, deterministic LOD fallback, terrain and convex hulls, independent UV domains, generated or stored normals and tangents, inherited material metadata, mirror/invert transforms, and rigged-mesh skin matrices and normalized weights. A large executable fixture reports decode allocations and timing without replacing correctness gates. The format, ownership, error, and tangent-output contracts are documented in the MeshFoundry guide.

The native RLV layer parses bounded chat messages into typed clear, action, restriction, and query directives, then provides independent thread-safe restriction, inventory-map, folder-lock, camera, blacklist, and permission providers without network I/O. Its callback-driven service dispatches typed actions and queries through Send + Sync host adapters, integrates completed inventory and agent services through their public boundaries, and reports inventory, attachment, outfit, chat, sit, and object-source lifecycle events. It preserves source casing, folder paths, separators, numeric channels, UUIDs, and attachment/wearable aliases while exposing canonical behavior names and source-located typed errors. All 119 restriction names from the pinned LibreMetaverse snapshot are covered, and deterministic malformed-input mutations exercise the parser without an external fuzzing runtime. Immutable snapshots and post-lock update events make concurrent policy reads deterministic; cancellation and resource limits are checked before callbacks, and no callback runs under an internal lock. The grammar, state precedence, normalization rules, service orchestration, limits, and ownership boundary are documented in the RLV protocol guide.

Milestone 11

The native osd-inspector, simple-bot, packet-dump, prim-inspector, and inventory-explorer programs are complete. osd-inspector validates and converts bounded LLSD and performs deterministic Primitive-to-OSD round trips. simple-bot provides native async login, IM and local-chat commands, movement and animation calls, bounded fake-grid conversations, secret redaction, and cancellation-safe logout. packet-dump adds filtered, bounded incoming/outgoing capture with native wire validation, sanitized optional raw bytes, and deterministic fake datagrams. prim-inspector discovers real simulator primitives, hydrates missing object properties, orders nearest matches, and formats construction, feature, and ownership details with bounded deterministic fake-grid coverage. inventory-explorer uses the native manager/store and AIS parser for bounded browsing, statistics, typed search, link-aware hierarchy traversal, and deterministic export. Their command surfaces, limits, isolated CLI tests, and the status of every remaining program are documented in the native programs guide.

The native TestClient now exposes every non-voice system, communication, inventory, appearance, asset, movement, object, parcel, estate, grid, social, directory, and statistics command group through one bounded multi-client shell. World commands use the native manager APIs for movement and teleportation, object inspection and linkset transfer, parcel and map queries, estate terrain transfer, texture caching, and primitive creation. Social and search commands use cancellable friend, group, avatar, and paged-directory APIs; complete profile cloning combines capability data with the simulator's interest block. Offline fixtures exercise the same parsing, filtering, output, cancellation, and safety paths without connecting to a privileged live grid. Command ownership, resource limits, explicit live-operation gates, and the focused verification command are documented in the TestClient guide.

Milestone 12

The release surface now has deterministic native Rust gates for toolchain and feature coverage, dependency policy, documentation completeness, API/SemVer stability, concurrency/resource lifecycle, and license/source provenance. The license audit corrects the separate CC-BY-SA-3.0 status of the seven required Linden data inputs, rejects unknown fixtures and opaque bundled assets, consolidates license texts for every locked Rust package, records all native linkage and redistribution obligations, and hashes the complete source and notice distribution. See the release provenance guide for reproduction and the exact source/binary notice contract.

Description
reimplementation of libremetaverse in Rust to enable compact and fast metaverse tools.
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