2.8 KiB
LibreMetaverse simple renderer
libremetaverse-rendering-simple is the small, deterministic reference
pipeline for geometry that is already represented by a Primitive or a
decoded sculpt map. It has no windowing, GPU, Skia, voice, RLV, or LSL
dependency. The only geometry backend is the workspace's checked native
libremetaverse-prim-mesher crate.
Supported inputs and output
SimpleRenderer implements both its concrete C#-mapped methods and the shared
IRendering trait. It supports:
- linear and flexible paths, plus circular prim paths;
- square, circular, half-circle, and all three triangular profiles;
- profile/path cuts, hollow profiles, shear, taper, twist, skew, radius offset,
and revolutions at all four
DetailLevelvalues; - plane, cylinder, sphere, and torus sculpt maps supplied as
ManagedImage; - faceted output grouped by prim face, and flattened simple output that keeps each face's independent vertex/normal/UV domain;
- per-face texture-entry inheritance, including texture, legacy material, and render-material UUIDs; and
- default and planar texture transforms with repeat, offset, rotation, and primitive scale.
Positions are emitted in prim-local coordinates. Every face contains finite positions, normals, and UVs, in-range triangle indices, its local bounds and center, and its effective texture-entry face. Identical inputs produce byte-for-byte-identical floating-point and index sequences; the compatibility suite pins a golden high-detail box.
Bounds and errors
Each face and flattened mesh is limited to the 16-bit index domain (65,536
vertices), and aggregate vertex/index growth uses checked arithmetic before
allocation or conversion. Non-finite construction data, malformed mesher
domains, invalid indices, unsupported topology, and budget overflow return
Error::Rendering. That error includes the source primitive UUID and a static
operation context so callers can identify the object that failed. Invalid
standalone texture-transform arguments return Error::Argument because that
API has no primitive parameter from which to derive source context.
Deliberate boundary
A sculpt whose type is Mesh names an encoded mesh asset rather than a sculpt
height map. SimpleRenderer does not fetch or decode assets, so that input
returns a typed mesh sculpt requires a decoded mesh asset error. Mesh-asset
decoding, skin weights, secondary UVs, and rigged-mesh metadata belong to the
separate MeshFoundry renderer. The simple renderer also performs no world
transform, scene traversal, material shading, texture download, or drawing.
Run the focused implementation gates with:
python3 tools/check_milestone_10_issue_76.py
CARGO_BUILD_JOBS=1 cargo test -p libremetaverse-compat-tests --test rendering_shims --locked -j1
CARGO_BUILD_JOBS=1 cargo test -p libremetaverse-rendering-simple --locked -j1