777 lines
24 KiB
Rust
777 lines
24 KiB
Rust
//! Backend-independent avatar hierarchy and rigged-attachment math.
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#![allow(
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clippy::needless_pass_by_value,
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clippy::too_many_arguments,
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clippy::unnecessary_wraps
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)] // Mapped signatures and recursive hierarchy state are fixed.
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use crate::Error;
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use crate::animesh_skinning::MeshSkinData;
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use crate::rendering::{BoneTransform, Joint, LindenSkeleton};
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use crate::visual_catalog::VisualParams;
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use libremetaverse_types::compat::{
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Matrix4x4, Quaternion as NumericsQuaternion, Vector3 as NumericsVector3,
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};
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use libremetaverse_types::{Matrix4, Quaternion, UUID, Vector3};
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use roxmltree::Document;
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use std::collections::HashMap;
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use std::path::Path;
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const MAX_JOINTS: usize = 512;
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const MAX_LAD_BYTES: u64 = 8 * 1024 * 1024;
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const MAX_ATTACHMENT_POINTS: usize = 256;
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const MAX_MESH_DEFINITIONS: usize = 512;
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#[derive(Clone, Debug, PartialEq)]
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pub struct AvatarAttachmentPoint {
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group: i32,
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id: i32,
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joint: String,
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location: String,
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name: String,
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position: Vector3,
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rotation: Vector3,
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visible_in_first_person: bool,
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}
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impl AvatarAttachmentPoint {
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pub(crate) fn native_group(&self) -> i32 {
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self.group
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}
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pub(crate) fn native_id(&self) -> i32 {
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self.id
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}
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pub(crate) fn native_joint(&self) -> String {
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self.joint.clone()
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}
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pub(crate) fn native_location(&self) -> String {
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self.location.clone()
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}
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pub(crate) fn native_name(&self) -> String {
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self.name.clone()
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}
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pub(crate) fn native_position(&self) -> Vector3 {
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self.position
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}
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pub(crate) fn native_rotation(&self) -> Vector3 {
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self.rotation
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}
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pub(crate) fn native_visible_in_first_person(&self) -> bool {
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self.visible_in_first_person
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}
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct AvatarMeshDefinition {
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file_name: String,
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lod_level: i32,
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min_pixel_width: i32,
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type_: String,
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}
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impl AvatarMeshDefinition {
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pub(crate) fn native_file_name(&self) -> String {
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self.file_name.clone()
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}
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pub(crate) fn native_lod_level(&self) -> i32 {
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self.lod_level
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}
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pub(crate) fn native_min_pixel_width(&self) -> i32 {
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self.min_pixel_width
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}
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pub(crate) fn native_type(&self) -> String {
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self.type_.clone()
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}
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct LindenAvatarDefinition {
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attachment_points: Vec<AvatarAttachmentPoint>,
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mesh_definitions: Vec<AvatarMeshDefinition>,
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skeleton: LindenSkeleton,
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}
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impl LindenAvatarDefinition {
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pub(crate) fn native_load(
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lad_file_name: Option<String>,
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skeleton_file_name: Option<String>,
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) -> Result<Self, Error> {
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let skeleton = LindenSkeleton::load_with_string(skeleton_file_name)?;
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let owned_xml;
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let xml = if let Some(file_name) = lad_file_name {
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owned_xml = read_bounded(&file_name)?;
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owned_xml.as_str()
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} else {
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include_str!("../../../codegen/inputs/avatar_lad.xml")
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};
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let document = Document::parse(xml).map_err(|_| Error::Argument)?;
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let mut attachment_points = Vec::new();
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let mut mesh_definitions = Vec::new();
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for node in document.descendants().filter(roxmltree::Node::is_element) {
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match node.tag_name().name() {
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"attachment_point" => {
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let Some(id) = parse_i32(node.attribute("id")) else {
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continue;
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};
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if attachment_points.len() >= MAX_ATTACHMENT_POINTS {
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return Err(Error::Argument);
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}
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attachment_points.push(AvatarAttachmentPoint {
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group: parse_i32(node.attribute("group")).unwrap_or_default(),
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id,
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joint: node.attribute("joint").unwrap_or_default().to_owned(),
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location: node.attribute("location").unwrap_or_default().to_owned(),
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name: node.attribute("name").unwrap_or_default().to_owned(),
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position: parse_vector(node.attribute("position")),
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rotation: parse_vector(node.attribute("rotation")),
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visible_in_first_person: node
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.attribute("visible_in_first_person")
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.is_some_and(|value| value.eq_ignore_ascii_case("true")),
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});
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}
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"mesh" => {
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let (Some(type_), Some(lod_level)) =
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(node.attribute("type"), parse_i32(node.attribute("lod")))
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else {
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continue;
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};
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if mesh_definitions.len() >= MAX_MESH_DEFINITIONS {
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return Err(Error::Argument);
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}
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mesh_definitions.push(AvatarMeshDefinition {
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file_name: node.attribute("file_name").unwrap_or_default().to_owned(),
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lod_level,
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min_pixel_width: parse_i32(node.attribute("min_pixel_width"))
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.unwrap_or_default(),
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type_: type_.to_owned(),
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});
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}
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_ => {}
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}
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}
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Ok(Self {
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attachment_points,
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mesh_definitions,
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skeleton,
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})
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}
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pub(crate) fn native_compute_bone_transforms(
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&self,
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param_values: &HashMap<i32, f32>,
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) -> Result<HashMap<String, BoneTransform>, Error> {
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let mut result = HashMap::new();
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let joints = self.skeleton.get_all_joints()?.collect::<Vec<_>>();
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if joints.len() > MAX_JOINTS {
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return Err(Error::Argument);
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}
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for joint in joints {
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seed_transform(&mut result, &joint.base);
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for volume in joint.collision_volume() {
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seed_transform(&mut result, &volume.base);
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}
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}
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for param in VisualParams::params().0.into_values() {
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let raw_value = param_values
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.get(¶m.param_id)
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.copied()
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.unwrap_or(param.default_value);
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let weight = raw_value.clamp(param.min_value, param.max_value);
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if !weight.is_finite() {
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return Err(Error::Argument);
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}
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for distortion in param.skeletal_distortions.unwrap_or_default() {
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let Some(transform) = result.get_mut(&distortion.bone_name) else {
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continue;
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};
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transform.scale = add_scaled(transform.scale, distortion.scale_deformation, weight);
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if distortion.has_position_deformation {
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transform.position =
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add_scaled(transform.position, distortion.position_deformation, weight);
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}
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}
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for morph in param.volume_morphs.unwrap_or_default() {
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let Some(transform) = result.get_mut(&morph.bone_name) else {
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continue;
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};
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if morph.has_scale {
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transform.scale = add_scaled(transform.scale, morph.scale_delta, weight);
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}
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if morph.has_position {
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transform.position =
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add_scaled(transform.position, morph.position_delta, weight);
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}
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}
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}
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if result
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.values()
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.any(|value| !finite(value.position) || !finite(value.scale))
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{
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return Err(Error::Argument);
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}
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Ok(result)
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}
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pub(crate) fn native_get_attachment_point_by_id(
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&self,
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id: i32,
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) -> Option<AvatarAttachmentPoint> {
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self.attachment_points
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.iter()
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.find(|point| point.id == id)
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.cloned()
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}
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pub(crate) fn native_get_attachment_point_by_name(
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&self,
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name: &str,
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) -> Option<AvatarAttachmentPoint> {
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self.attachment_points
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.iter()
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.find(|point| point.name.eq_ignore_ascii_case(name))
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.cloned()
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}
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pub(crate) fn native_attachment_points(&self) -> Vec<AvatarAttachmentPoint> {
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self.attachment_points.clone()
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}
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pub(crate) fn native_mesh_definitions(&self) -> Vec<AvatarMeshDefinition> {
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self.mesh_definitions.clone()
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}
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pub(crate) fn native_skeleton(&self) -> LindenSkeleton {
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self.skeleton.clone()
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}
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}
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#[derive(Clone, Debug, Default)]
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pub struct AttachmentRiggedSkin {
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pub inv_bind_matrices: Vec<Matrix4x4>,
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pub joint_names: Vec<String>,
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pub joint_position_overrides: Vec<(String, NumericsVector3)>,
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pub joints: Vec<i32>,
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pub lock_scale_if_joint_position: bool,
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pub mesh_id: UUID,
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pub weights: Vec<f32>,
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}
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impl AttachmentRiggedSkin {
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pub(crate) fn native_new() -> Result<Self, Error> {
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Ok(Self::default())
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}
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}
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pub struct AvatarBoneMath;
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impl AvatarBoneMath {
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pub(crate) fn native_build_bone_world_matrices(
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skeleton: LindenSkeleton,
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bone_transforms: HashMap<String, BoneTransform>,
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) -> Result<HashMap<String, Matrix4x4>, Error> {
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let mut output = HashMap::new();
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let mut visited = 0;
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build_joint(
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&skeleton.bone(),
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Quaternion::identity(),
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Vector3::zero(),
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Vector3::one(),
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&bone_transforms,
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None,
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&mut output,
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&mut visited,
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)?;
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Ok(output)
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}
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pub(crate) fn native_compute_animated_bone_world_matrices(
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avatar_definition: &LindenAvatarDefinition,
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bone_transforms: &HashMap<String, BoneTransform>,
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rotation_deltas: &HashMap<String, NumericsQuaternion>,
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) -> Result<HashMap<String, Matrix4x4>, Error> {
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let mut output = HashMap::new();
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let mut visited = 0;
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build_joint(
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&avatar_definition.skeleton.bone(),
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Quaternion::identity(),
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Vector3::zero(),
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Vector3::one(),
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bone_transforms,
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Some(rotation_deltas),
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&mut output,
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&mut visited,
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)?;
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Ok(output)
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}
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pub(crate) fn native_compute_attachment_bone_world_matrices(
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avatar_definition: &LindenAvatarDefinition,
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bone_transforms: &HashMap<String, BoneTransform>,
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rotation_deltas: &HashMap<String, NumericsQuaternion>,
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) -> Result<HashMap<String, Matrix4x4>, Error> {
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Self::native_compute_animated_bone_world_matrices(
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avatar_definition,
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bone_transforms,
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rotation_deltas,
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)
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}
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pub(crate) fn native_strip_scale(matrix: Matrix4x4) -> Matrix4x4 {
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let mut value = matrix.0;
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for row in 0..3 {
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let offset = row * 4;
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let length = (value[offset].mul_add(
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value[offset],
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value[offset + 1].mul_add(value[offset + 1], value[offset + 2] * value[offset + 2]),
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))
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.sqrt();
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if length > 1.0e-5 {
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value[offset] /= length;
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value[offset + 1] /= length;
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value[offset + 2] /= length;
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}
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value[offset + 3] = 0.0;
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}
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Matrix4x4(value)
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}
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pub(crate) fn native_compute_ground_adjustment(
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transforms: Option<&HashMap<String, BoneTransform>>,
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) -> f32 {
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let Some(transforms) = transforms else {
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return 1.0;
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};
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let names = [
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"mPelvis",
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"mSkull",
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"mNeck",
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"mChest",
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"mHead",
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"mTorso",
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"mHipLeft",
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"mKneeLeft",
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"mAnkleLeft",
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"mFootLeft",
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];
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let Some(values) = names
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.iter()
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.map(|name| transforms.get(*name))
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.collect::<Option<Vec<_>>>()
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else {
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return 1.0;
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};
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let [
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pelvis,
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skull,
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neck,
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chest,
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head,
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torso,
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hip,
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knee,
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ankle,
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foot,
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] = values.as_slice()
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else {
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return 1.0;
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};
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let pelvis_to_foot = hip.position.z * pelvis.scale.z
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- knee.position.z * hip.scale.z
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- ankle.position.z * knee.scale.z
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- foot.position.z * ankle.scale.z;
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let height = pelvis_to_foot
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+ std::f32::consts::SQRT_2 * skull.position.z * head.scale.z
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+ head.position.z * neck.scale.z
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+ neck.position.z * chest.scale.z
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+ chest.position.z * torso.scale.z
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+ torso.position.z * pelvis.scale.z;
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let adjustment = height - pelvis_to_foot;
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if adjustment.is_finite() && adjustment > 0.0 {
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adjustment
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} else {
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1.0
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}
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}
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}
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fn build_joint(
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joint: &Joint,
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parent_rotation: Quaternion,
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parent_position: Vector3,
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parent_scale: Vector3,
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transforms: &HashMap<String, BoneTransform>,
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rotation_deltas: Option<&HashMap<String, NumericsQuaternion>>,
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output: &mut HashMap<String, Matrix4x4>,
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visited: &mut usize,
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) -> Result<(), Error> {
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*visited = visited.checked_add(1).ok_or(Error::Argument)?;
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if *visited > MAX_JOINTS {
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return Err(Error::Argument);
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}
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let name = joint.base.name();
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let transform = transforms.get(&name);
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let position = transform.map_or_else(
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|| vector(&joint.base.pos(), Vector3::zero()),
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|v| v.position,
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);
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let scale = transform.map_or_else(|| vector(&joint.base.scale(), Vector3::one()), |v| v.scale);
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if !finite(position) || !finite(scale) {
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return Err(Error::Argument);
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}
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let mut rotation = euler(&joint.base.rot())?;
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if let Some(delta) = rotation_deltas.and_then(|values| values.get(&name)) {
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rotation = Quaternion::multiply_with_quaternion_quaternion(rotation, quaternion(*delta)?)?;
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}
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let world_rotation =
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Quaternion::multiply_with_quaternion_quaternion(parent_rotation, rotation)?;
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let scaled_position = Vector3::multiply_with_vector3_vector3(position, parent_scale)?;
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let rotated_position = Vector3::transform_normal(
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scaled_position,
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Matrix4::create_from_quaternion(parent_rotation)?,
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)?;
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let world_position = Vector3::add_with_vector3_vector3(rotated_position, parent_position)?;
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let world = Matrix4::multiply_with_matrix4_matrix4(
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Matrix4::multiply_with_matrix4_matrix4(
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Matrix4::create_scale(scale)?,
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Matrix4::create_from_quaternion(world_rotation)?,
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)?,
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Matrix4::create_translation(world_position)?,
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)?;
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let world = numerics(world);
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if !name.is_empty() {
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output.insert(name, world);
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}
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for alias in joint.get_aliases_list()? {
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output.entry(alias).or_insert(world);
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}
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for volume in joint.collision_volume() {
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*visited = visited.checked_add(1).ok_or(Error::Argument)?;
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if *visited > MAX_JOINTS {
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return Err(Error::Argument);
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}
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let volume_name = volume.base.name();
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let volume_transform = transforms.get(&volume_name);
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let volume_position = volume_transform.map_or_else(
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|| vector(&volume.base.pos(), Vector3::zero()),
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|value| value.position,
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);
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let volume_scale = volume_transform.map_or_else(
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|| vector(&volume.base.scale(), Vector3::one()),
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|value| value.scale,
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);
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if !finite(volume_position) || !finite(volume_scale) {
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return Err(Error::Argument);
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}
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let volume_rotation = euler(&volume.base.rot())?;
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let volume_world_rotation =
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Quaternion::multiply_with_quaternion_quaternion(world_rotation, volume_rotation)?;
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let volume_scaled_position =
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Vector3::multiply_with_vector3_vector3(volume_position, scale)?;
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let volume_rotated_position = Vector3::transform_normal(
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volume_scaled_position,
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Matrix4::create_from_quaternion(world_rotation)?,
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)?;
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let volume_world_position =
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Vector3::add_with_vector3_vector3(volume_rotated_position, world_position)?;
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let volume_world = Matrix4::multiply_with_matrix4_matrix4(
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Matrix4::multiply_with_matrix4_matrix4(
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Matrix4::create_scale(volume_scale)?,
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Matrix4::create_from_quaternion(volume_world_rotation)?,
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)?,
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Matrix4::create_translation(volume_world_position)?,
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)?;
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if !volume_name.is_empty() {
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output.entry(volume_name).or_insert(numerics(volume_world));
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}
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}
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for child in joint.bone().unwrap_or_default() {
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build_joint(
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&child,
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world_rotation,
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world_position,
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scale,
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transforms,
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rotation_deltas,
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output,
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visited,
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)?;
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}
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Ok(())
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}
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|
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fn vector(values: &[f32], fallback: Vector3) -> Vector3 {
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|
if values.len() < 3 {
|
|
fallback
|
|
} else {
|
|
Vector3 {
|
|
x: values[0],
|
|
y: values[1],
|
|
z: values[2],
|
|
}
|
|
}
|
|
}
|
|
|
|
fn finite(value: Vector3) -> bool {
|
|
value.x.is_finite() && value.y.is_finite() && value.z.is_finite()
|
|
}
|
|
|
|
fn read_bounded(path: impl AsRef<Path>) -> Result<String, Error> {
|
|
let path = path.as_ref();
|
|
if std::fs::metadata(path).map_err(|_| Error::Argument)?.len() > MAX_LAD_BYTES {
|
|
return Err(Error::Argument);
|
|
}
|
|
let contents = std::fs::read_to_string(path).map_err(|_| Error::Argument)?;
|
|
if contents.len() as u64 > MAX_LAD_BYTES {
|
|
return Err(Error::Argument);
|
|
}
|
|
Ok(contents)
|
|
}
|
|
|
|
fn parse_i32(value: Option<&str>) -> Option<i32> {
|
|
value?.parse().ok()
|
|
}
|
|
|
|
fn parse_vector(value: Option<&str>) -> Vector3 {
|
|
let mut values = value.unwrap_or_default().split_ascii_whitespace();
|
|
let mut next = || {
|
|
values
|
|
.next()
|
|
.and_then(|part| part.parse::<f32>().ok())
|
|
.unwrap_or_default()
|
|
};
|
|
Vector3 {
|
|
x: next(),
|
|
y: next(),
|
|
z: next(),
|
|
}
|
|
}
|
|
|
|
fn seed_transform(
|
|
output: &mut HashMap<String, BoneTransform>,
|
|
joint: &crate::rendering::JointBase,
|
|
) {
|
|
let name = joint.name();
|
|
if name.is_empty() {
|
|
return;
|
|
}
|
|
output.insert(
|
|
name,
|
|
BoneTransform {
|
|
position: vector(&joint.pos(), Vector3::zero()),
|
|
scale: vector(&joint.scale(), Vector3::one()),
|
|
},
|
|
);
|
|
}
|
|
|
|
fn add_scaled(value: Vector3, delta: Vector3, weight: f32) -> Vector3 {
|
|
Vector3 {
|
|
x: delta.x.mul_add(weight, value.x),
|
|
y: delta.y.mul_add(weight, value.y),
|
|
z: delta.z.mul_add(weight, value.z),
|
|
}
|
|
}
|
|
|
|
fn quaternion(value: NumericsQuaternion) -> Result<Quaternion, Error> {
|
|
if value.0.iter().all(|component| component.is_finite()) {
|
|
Quaternion::new_with_single_single_single_single(
|
|
value.0[0], value.0[1], value.0[2], value.0[3],
|
|
)
|
|
} else {
|
|
Err(Error::Argument)
|
|
}
|
|
}
|
|
|
|
fn euler(values: &[f32]) -> Result<Quaternion, Error> {
|
|
let value = vector(values, Vector3::zero());
|
|
Quaternion::create_from_eulers_with_single_single_single(
|
|
value.x.to_radians(),
|
|
value.y.to_radians(),
|
|
value.z.to_radians(),
|
|
)
|
|
}
|
|
|
|
fn numerics(value: Matrix4) -> Matrix4x4 {
|
|
Matrix4x4([
|
|
value.m11, value.m12, value.m13, value.m14, value.m21, value.m22, value.m23, value.m24,
|
|
value.m31, value.m32, value.m33, value.m34, value.m41, value.m42, value.m43, value.m44,
|
|
])
|
|
}
|
|
|
|
pub struct RiggedSkinMath;
|
|
|
|
impl RiggedSkinMath {
|
|
pub(crate) fn native_floats_to_matrix(values: &[f32]) -> Matrix4x4 {
|
|
let Ok(values) = <&[f32; 16]>::try_from(values) else {
|
|
return Matrix4x4::default();
|
|
};
|
|
Matrix4x4(*values)
|
|
}
|
|
|
|
pub(crate) fn native_build_inv_bind_matrices(
|
|
skin: &MeshSkinData,
|
|
) -> Result<Vec<Matrix4x4>, Error> {
|
|
if skin.joint_names.len() > MAX_JOINTS {
|
|
return Err(Error::Argument);
|
|
}
|
|
Ok((0..skin.joint_names.len())
|
|
.map(|index| {
|
|
let start = index * 16;
|
|
skin.inverse_bind_matrices
|
|
.get(start..start + 16)
|
|
.map_or_else(identity, Self::native_floats_to_matrix)
|
|
})
|
|
.collect())
|
|
}
|
|
|
|
pub(crate) fn native_extract_joint_position_overrides(
|
|
skin: &MeshSkinData,
|
|
) -> Result<Vec<(String, NumericsVector3)>, Error> {
|
|
let count = skin.joint_names.len();
|
|
if count > MAX_JOINTS {
|
|
return Err(Error::Argument);
|
|
}
|
|
if skin.alt_inverse_bind_matrices.len() / 16 != count
|
|
|| !skin.alt_inverse_bind_matrices.len().is_multiple_of(16)
|
|
{
|
|
return Ok(Vec::new());
|
|
}
|
|
Ok(skin
|
|
.joint_names
|
|
.iter()
|
|
.enumerate()
|
|
.filter(|(_, name)| !name.is_empty())
|
|
.map(|(index, name)| {
|
|
let offset = index * 16;
|
|
(
|
|
name.clone(),
|
|
NumericsVector3([
|
|
skin.alt_inverse_bind_matrices[offset + 12],
|
|
skin.alt_inverse_bind_matrices[offset + 13],
|
|
skin.alt_inverse_bind_matrices[offset + 14],
|
|
]),
|
|
)
|
|
})
|
|
.collect())
|
|
}
|
|
|
|
pub(crate) fn native_normalize_skin_weights(
|
|
joint_count: i32,
|
|
joints: [&mut i32; 4],
|
|
weights: [&mut f32; 4],
|
|
) {
|
|
let mut sum = 0.0;
|
|
for index in 0..4 {
|
|
if *joints[index] < 0 || *joints[index] >= joint_count {
|
|
*weights[index] = 0.0;
|
|
}
|
|
*weights[index] = if weights[index].is_finite() {
|
|
weights[index].clamp(0.0, 1.0)
|
|
} else {
|
|
0.0
|
|
};
|
|
sum += *weights[index];
|
|
}
|
|
if sum > 1.0e-6 {
|
|
for weight in weights {
|
|
*weight /= sum;
|
|
}
|
|
} else {
|
|
for index in 0..4 {
|
|
*joints[index] = 0;
|
|
*weights[index] = if index == 0 && joint_count > 0 {
|
|
1.0
|
|
} else {
|
|
0.0
|
|
};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn identity() -> Matrix4x4 {
|
|
Matrix4x4([
|
|
1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0,
|
|
])
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use super::*;
|
|
|
|
#[test]
|
|
fn embedded_avatar_definition_exposes_generated_skeleton_and_lad_records() {
|
|
let definition =
|
|
LindenAvatarDefinition::native_load(None, None).expect("avatar definition");
|
|
assert!(!definition.native_attachment_points().is_empty());
|
|
assert!(!definition.native_mesh_definitions().is_empty());
|
|
assert!(
|
|
definition
|
|
.native_skeleton()
|
|
.get_all_joints()
|
|
.expect("joints")
|
|
.count()
|
|
> 1
|
|
);
|
|
let point = definition.native_attachment_points()[0].clone();
|
|
assert_eq!(
|
|
definition
|
|
.native_get_attachment_point_by_id(point.native_id())
|
|
.expect("point by id"),
|
|
point
|
|
);
|
|
assert_eq!(
|
|
definition
|
|
.native_get_attachment_point_by_name(&point.native_name().to_uppercase())
|
|
.expect("point by name"),
|
|
point
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn animated_and_attachment_world_matrices_apply_rotation_deltas() {
|
|
let definition =
|
|
LindenAvatarDefinition::native_load(None, None).expect("avatar definition");
|
|
let transforms = definition
|
|
.native_compute_bone_transforms(&HashMap::new())
|
|
.expect("bone transforms");
|
|
let bind = AvatarBoneMath::native_compute_animated_bone_world_matrices(
|
|
&definition,
|
|
&transforms,
|
|
&HashMap::new(),
|
|
)
|
|
.expect("bind matrices");
|
|
let delta = NumericsQuaternion([
|
|
0.0,
|
|
0.0,
|
|
std::f32::consts::FRAC_1_SQRT_2,
|
|
std::f32::consts::FRAC_1_SQRT_2,
|
|
]);
|
|
let deltas = HashMap::from([("mPelvis".to_owned(), delta)]);
|
|
let animated = AvatarBoneMath::native_compute_animated_bone_world_matrices(
|
|
&definition,
|
|
&transforms,
|
|
&deltas,
|
|
)
|
|
.expect("animated matrices");
|
|
let attachment = AvatarBoneMath::native_compute_attachment_bone_world_matrices(
|
|
&definition,
|
|
&transforms,
|
|
&deltas,
|
|
)
|
|
.expect("attachment matrices");
|
|
assert_ne!(animated["mPelvis"], bind["mPelvis"]);
|
|
assert_eq!(attachment, animated);
|
|
}
|
|
}
|