Implement avatar animation and skinning (#67)
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@@ -374,7 +374,7 @@ fn make_single_joint_skeleton(joint_name: &str) -> LindenSkeleton {
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fn identity_floats() -> Vec<f32> {
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vec![
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1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0,
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1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0,
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]
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}
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