Implement avatar animation and skinning (#67)
Some checks failed
Native code generation / deterministic (push) Failing after 2m20s
Imaging and meshing gate / native (push) Failing after 1m25s
Native Rust workspace compile / compile (push) Failing after 56s

This commit is contained in:
2026-08-10 11:45:07 +00:00
parent b1f60db3d6
commit ed516a1a5d
13 changed files with 3458 additions and 423 deletions

View File

@@ -374,7 +374,7 @@ fn make_single_joint_skeleton(joint_name: &str) -> LindenSkeleton {
fn identity_floats() -> Vec<f32> {
vec![
1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0,
1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0,
]
}