Fix Rust 1.97 imaging gate lints
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@@ -856,10 +856,10 @@ impl Profile {
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for f in &mut self.faces {
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for f in &mut self.faces {
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std::mem::swap(&mut f.v1, &mut f.v3);
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std::mem::swap(&mut f.v1, &mut f.v3);
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}
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}
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if self.calc_vertex_normals {
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if self.calc_vertex_normals
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if let Some(n) = self.vertex_normals.last_mut() {
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&& let Some(n) = self.vertex_normals.last_mut()
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n.z = -n.z;
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{
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}
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n.z = -n.z;
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}
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}
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self.face_normal.x = -self.face_normal.x;
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self.face_normal.x = -self.face_normal.x;
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self.face_normal.y = -self.face_normal.y;
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self.face_normal.y = -self.face_normal.y;
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@@ -251,7 +251,7 @@ impl SculptMesh {
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}
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}
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let original_width = rows[0].len();
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let original_width = rows[0].len();
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if sculpt_type != SculptMeshSculptType::Plane {
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if sculpt_type != SculptMeshSculptType::Plane {
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if rows.len() % 2 == 0 {
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if rows.len().is_multiple_of(2) {
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for row in &mut rows {
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for row in &mut rows {
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row.push(row[0]);
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row.push(row[0]);
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}
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}
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@@ -264,7 +264,7 @@ impl SculptMesh {
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let top_pole = rows[0][original_width / 2];
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let top_pole = rows[0][original_width / 2];
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let bottom_pole = rows[rows.len() - 1][original_width / 2];
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let bottom_pole = rows[rows.len() - 1][original_width / 2];
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if sculpt_type == SculptMeshSculptType::Sphere {
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if sculpt_type == SculptMeshSculptType::Sphere {
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if rows.len() % 2 == 0 {
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if rows.len().is_multiple_of(2) {
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let count = rows[0].len();
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let count = rows[0].len();
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rows.insert(0, vec![top_pole; count]);
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rows.insert(0, vec![top_pole; count]);
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rows.push(vec![bottom_pole; count]);
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rows.push(vec![bottom_pole; count]);
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@@ -1213,10 +1213,10 @@ impl TokenBucket {
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if state.content.wrapping_sub(amount) < 0 {
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if state.content.wrapping_sub(amount) < 0 {
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return Ok(false);
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return Ok(false);
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}
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}
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if let Some(parent) = &self.parent {
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if let Some(parent) = &self.parent
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if !parent.remove_tokens_with_int32(amount)? {
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&& !parent.remove_tokens_with_int32(amount)?
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return Ok(false);
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{
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}
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return Ok(false);
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}
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}
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state.content = state.content.wrapping_sub(amount);
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state.content = state.content.wrapping_sub(amount);
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Ok(true)
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Ok(true)
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