Fix Rust 1.97 imaging gate lints
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This commit is contained in:
2026-08-09 13:05:21 +00:00
parent aeb44fd089
commit a18b09d928
3 changed files with 10 additions and 10 deletions

View File

@@ -856,10 +856,10 @@ impl Profile {
for f in &mut self.faces {
std::mem::swap(&mut f.v1, &mut f.v3);
}
if self.calc_vertex_normals {
if let Some(n) = self.vertex_normals.last_mut() {
n.z = -n.z;
}
if self.calc_vertex_normals
&& let Some(n) = self.vertex_normals.last_mut()
{
n.z = -n.z;
}
self.face_normal.x = -self.face_normal.x;
self.face_normal.y = -self.face_normal.y;

View File

@@ -251,7 +251,7 @@ impl SculptMesh {
}
let original_width = rows[0].len();
if sculpt_type != SculptMeshSculptType::Plane {
if rows.len() % 2 == 0 {
if rows.len().is_multiple_of(2) {
for row in &mut rows {
row.push(row[0]);
}
@@ -264,7 +264,7 @@ impl SculptMesh {
let top_pole = rows[0][original_width / 2];
let bottom_pole = rows[rows.len() - 1][original_width / 2];
if sculpt_type == SculptMeshSculptType::Sphere {
if rows.len() % 2 == 0 {
if rows.len().is_multiple_of(2) {
let count = rows[0].len();
rows.insert(0, vec![top_pole; count]);
rows.push(vec![bottom_pole; count]);