Implement MeshFoundry pipeline (#77)
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@@ -1,8 +1,9 @@
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//! `MeshFoundry` renderer corresponding to `LibreMetaverse.Rendering.MeshFoundry`.
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//! Bounded native prim, sculpt, terrain, and LLSD mesh-asset rendering.
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extern crate self as libremetaverse_rendering_mesh_foundry;
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mod generated;
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mod mesh_foundry;
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pub use generated::*;
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pub use libremetaverse as core;
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@@ -11,3 +12,4 @@ pub use libremetaverse_prim_mesher as prim_mesher;
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pub use libremetaverse_structured_data as structured_data;
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pub use libremetaverse_types as types;
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pub use libremetaverse_types::Error;
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pub use mesh_foundry::MeshFaceAux;
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