Implement MeshFoundry pipeline (#77)
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@@ -453,3 +453,12 @@ primitive UUID. It deliberately does not fetch or decode mesh assets; that
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surface remains with MeshFoundry. Supported topology, 16-bit geometry budgets,
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determinism, and the asset boundary are documented in the
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[`SimpleRenderer` guide](crates/libremetaverse-rendering-simple/README.md).
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The native `MeshFoundry` pipeline builds on that reference path for prims and
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sculpts, and adds bounded packed-LLSD mesh assets, deterministic LOD fallback,
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terrain and convex hulls, independent UV domains, generated or stored normals
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and tangents, inherited material metadata, mirror/invert transforms, and
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rigged-mesh skin matrices and normalized weights. A large executable fixture
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reports decode allocations and timing without replacing correctness gates. The
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format, ownership, error, and tangent-output contracts are documented in the
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[`MeshFoundry` guide](crates/libremetaverse-rendering-mesh-foundry/README.md).
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