Implement native object models (#68)
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@@ -890,7 +890,6 @@ fn render_visual_catalog(catalog: &VisualCatalog) -> String {
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visual_parameters: Vec::new(),\n\
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})\n\
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}\n\n\
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pub(crate) fn new_texture_entry_face() -> Result<crate::PrimitiveTextureEntryFace, crate::Error> { Ok(crate::PrimitiveTextureEntryFace) }\n\n\
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#[cfg(test)] mod tests { use super::*; #[test] fn golden_catalog_shape_and_values() { let params = generated_params(); assert_eq!(params.len(), 672); assert_eq!(GROUP0_PARAM_IDS.len(), 253); assert!(GROUP0_PARAM_IDS.windows(2).all(|ids| ids[0] < ids[1])); let height = ¶ms[&33]; assert_eq!(height.name, \"Height\"); assert_eq!(height.group, 0); assert_eq!(height.wearable.as_deref(), Some(\"shape\")); assert_eq!(height.min_value, -2.3); assert_eq!(height.max_value, 2.0); assert!(!height.skeletal_distortions.as_ref().unwrap().is_empty()); } }\n",
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);
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body
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