feat: more clear definition and first base implementation for lua

Co-authored-by: Copilot <copilot@github.com>
This commit is contained in:
2026-04-23 12:05:12 +02:00
parent 3f5744308c
commit a449778b44
18 changed files with 859 additions and 16 deletions

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defmodule BDS.Scripting.JobTest do
use ExUnit.Case, async: false
defmodule FakeRuntime do
@behaviour BDS.Scripting.Runtime
@impl true
def validate(_source), do: :ok
@impl true
def execute(_source, _entrypoint, _args, opts) do
if callback = Keyword.get(opts, :on_progress) do
callback.(%{"phase" => "started", "current" => 1, "total" => 2})
end
Process.sleep(50)
{:ok, "done"}
end
end
defmodule BlockingRuntime do
@behaviour BDS.Scripting.Runtime
@impl true
def validate(_source), do: :ok
@impl true
def execute(_source, _entrypoint, _args, opts) do
if callback = Keyword.get(opts, :on_progress) do
callback.(%{"phase" => "started", "current" => 1, "total" => 2})
end
receive do
:never -> :ok
end
end
end
setup do
original = Application.fetch_env!(:bds, :scripting)
on_exit(fn ->
Application.put_env(:bds, :scripting, original)
end)
:ok
end
test "runs long-lived script jobs asynchronously and tracks progress" do
Application.put_env(:bds, :scripting,
runtime: FakeRuntime,
timeout: 300_000,
max_reductions: 5_000_000,
job_timeout: :infinity,
job_max_reductions: :none
)
assert {:ok, job} = BDS.Scripting.start_job("irrelevant", "main")
assert job.status in [:queued, :running]
running_job = wait_for_job(job.id, &(&1.status == :running and &1.progress == %{"phase" => "started", "current" => 1, "total" => 2}))
assert running_job.started_at != nil
completed_job = wait_for_job(job.id, &(&1.status == :completed))
assert completed_job.result == "done"
assert completed_job.finished_at != nil
end
test "cancels managed script jobs" do
Application.put_env(:bds, :scripting,
runtime: BlockingRuntime,
timeout: 300_000,
max_reductions: 5_000_000,
job_timeout: :infinity,
job_max_reductions: :none
)
assert {:ok, job} = BDS.Scripting.start_job("irrelevant", "main")
_running_job = wait_for_job(job.id, &(&1.status == :running))
assert :ok = BDS.Scripting.cancel_job(job.id)
cancelled_job = wait_for_job(job.id, &(&1.status == :cancelled))
assert cancelled_job.finished_at != nil
end
defp wait_for_job(job_id, predicate, attempts \\ 50)
defp wait_for_job(job_id, predicate, attempts) when attempts > 0 do
job = BDS.Scripting.get_job(job_id)
if predicate.(job) do
job
else
Process.sleep(20)
wait_for_job(job_id, predicate, attempts - 1)
end
end
defp wait_for_job(_job_id, _predicate, 0) do
flunk("job did not reach expected state")
end
end

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defmodule BDS.Scripting.LuaTest do
use ExUnit.Case, async: true
test "validates Lua source" do
assert :ok = BDS.Scripting.validate("function main() return 42 end")
end
test "rejects invalid Lua source" do
assert {:error, {:compile_error, _details}} = BDS.Scripting.validate("function main(")
end
test "executes the configured entrypoint in a sandboxed Lua runtime" do
source = "function main(a, b) return a + b end"
assert {:ok, 42} = BDS.Scripting.execute(source, "main", [19, 23])
end
test "exposes progress reporting through the host boundary" do
parent = self()
source = """
function main()
bds.report_progress({phase = 'fetch', current = 1, total = 2})
bds.report_progress({phase = 'write', current = 2, total = 2})
return 'done'
end
"""
callback = fn progress -> send(parent, {:progress, progress}) end
assert {:ok, "done"} = BDS.Scripting.execute(source, "main", [], on_progress: callback)
assert_receive {:progress, %{"phase" => "fetch", "current" => 1, "total" => 2}}
assert_receive {:progress, %{"phase" => "write", "current" => 2, "total" => 2}}
end
test "enforces reduction limits" do
source = "function main() while true do end end"
assert {:error, {:reductions_exceeded, _count}} =
BDS.Scripting.execute(source, "main", [], timeout: 1_000, max_reductions: 100)
end
end