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MetaCrate/crates/libremetaverse/src/avatar_rig.rs
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777 lines
24 KiB
Rust

//! Backend-independent avatar hierarchy and rigged-attachment math.
#![allow(
clippy::needless_pass_by_value,
clippy::too_many_arguments,
clippy::unnecessary_wraps
)] // Mapped signatures and recursive hierarchy state are fixed.
use crate::Error;
use crate::animesh_skinning::MeshSkinData;
use crate::rendering::{BoneTransform, Joint, LindenSkeleton};
use crate::visual_catalog::VisualParams;
use libremetaverse_types::compat::{
Matrix4x4, Quaternion as NumericsQuaternion, Vector3 as NumericsVector3,
};
use libremetaverse_types::{Matrix4, Quaternion, UUID, Vector3};
use roxmltree::Document;
use std::collections::HashMap;
use std::path::Path;
const MAX_JOINTS: usize = 512;
const MAX_LAD_BYTES: u64 = 8 * 1024 * 1024;
const MAX_ATTACHMENT_POINTS: usize = 256;
const MAX_MESH_DEFINITIONS: usize = 512;
#[derive(Clone, Debug, PartialEq)]
pub struct AvatarAttachmentPoint {
group: i32,
id: i32,
joint: String,
location: String,
name: String,
position: Vector3,
rotation: Vector3,
visible_in_first_person: bool,
}
impl AvatarAttachmentPoint {
pub(crate) fn native_group(&self) -> i32 {
self.group
}
pub(crate) fn native_id(&self) -> i32 {
self.id
}
pub(crate) fn native_joint(&self) -> String {
self.joint.clone()
}
pub(crate) fn native_location(&self) -> String {
self.location.clone()
}
pub(crate) fn native_name(&self) -> String {
self.name.clone()
}
pub(crate) fn native_position(&self) -> Vector3 {
self.position
}
pub(crate) fn native_rotation(&self) -> Vector3 {
self.rotation
}
pub(crate) fn native_visible_in_first_person(&self) -> bool {
self.visible_in_first_person
}
}
#[derive(Clone, Debug, PartialEq)]
pub struct AvatarMeshDefinition {
file_name: String,
lod_level: i32,
min_pixel_width: i32,
type_: String,
}
impl AvatarMeshDefinition {
pub(crate) fn native_file_name(&self) -> String {
self.file_name.clone()
}
pub(crate) fn native_lod_level(&self) -> i32 {
self.lod_level
}
pub(crate) fn native_min_pixel_width(&self) -> i32 {
self.min_pixel_width
}
pub(crate) fn native_type(&self) -> String {
self.type_.clone()
}
}
#[derive(Clone, Debug, PartialEq)]
pub struct LindenAvatarDefinition {
attachment_points: Vec<AvatarAttachmentPoint>,
mesh_definitions: Vec<AvatarMeshDefinition>,
skeleton: LindenSkeleton,
}
impl LindenAvatarDefinition {
pub(crate) fn native_load(
lad_file_name: Option<String>,
skeleton_file_name: Option<String>,
) -> Result<Self, Error> {
let skeleton = LindenSkeleton::load_with_string(skeleton_file_name)?;
let owned_xml;
let xml = if let Some(file_name) = lad_file_name {
owned_xml = read_bounded(&file_name)?;
owned_xml.as_str()
} else {
include_str!("../assets/avatar_lad.xml")
};
let document = Document::parse(xml).map_err(|_| Error::Argument)?;
let mut attachment_points = Vec::new();
let mut mesh_definitions = Vec::new();
for node in document.descendants().filter(roxmltree::Node::is_element) {
match node.tag_name().name() {
"attachment_point" => {
let Some(id) = parse_i32(node.attribute("id")) else {
continue;
};
if attachment_points.len() >= MAX_ATTACHMENT_POINTS {
return Err(Error::Argument);
}
attachment_points.push(AvatarAttachmentPoint {
group: parse_i32(node.attribute("group")).unwrap_or_default(),
id,
joint: node.attribute("joint").unwrap_or_default().to_owned(),
location: node.attribute("location").unwrap_or_default().to_owned(),
name: node.attribute("name").unwrap_or_default().to_owned(),
position: parse_vector(node.attribute("position")),
rotation: parse_vector(node.attribute("rotation")),
visible_in_first_person: node
.attribute("visible_in_first_person")
.is_some_and(|value| value.eq_ignore_ascii_case("true")),
});
}
"mesh" => {
let (Some(type_), Some(lod_level)) =
(node.attribute("type"), parse_i32(node.attribute("lod")))
else {
continue;
};
if mesh_definitions.len() >= MAX_MESH_DEFINITIONS {
return Err(Error::Argument);
}
mesh_definitions.push(AvatarMeshDefinition {
file_name: node.attribute("file_name").unwrap_or_default().to_owned(),
lod_level,
min_pixel_width: parse_i32(node.attribute("min_pixel_width"))
.unwrap_or_default(),
type_: type_.to_owned(),
});
}
_ => {}
}
}
Ok(Self {
attachment_points,
mesh_definitions,
skeleton,
})
}
pub(crate) fn native_compute_bone_transforms(
&self,
param_values: &HashMap<i32, f32>,
) -> Result<HashMap<String, BoneTransform>, Error> {
let mut result = HashMap::new();
let joints = self.skeleton.get_all_joints()?.collect::<Vec<_>>();
if joints.len() > MAX_JOINTS {
return Err(Error::Argument);
}
for joint in joints {
seed_transform(&mut result, &joint.base);
for volume in joint.collision_volume() {
seed_transform(&mut result, &volume.base);
}
}
for param in VisualParams::params().0.into_values() {
let raw_value = param_values
.get(&param.param_id)
.copied()
.unwrap_or(param.default_value);
let weight = raw_value.clamp(param.min_value, param.max_value);
if !weight.is_finite() {
return Err(Error::Argument);
}
for distortion in param.skeletal_distortions.unwrap_or_default() {
let Some(transform) = result.get_mut(&distortion.bone_name) else {
continue;
};
transform.scale = add_scaled(transform.scale, distortion.scale_deformation, weight);
if distortion.has_position_deformation {
transform.position =
add_scaled(transform.position, distortion.position_deformation, weight);
}
}
for morph in param.volume_morphs.unwrap_or_default() {
let Some(transform) = result.get_mut(&morph.bone_name) else {
continue;
};
if morph.has_scale {
transform.scale = add_scaled(transform.scale, morph.scale_delta, weight);
}
if morph.has_position {
transform.position =
add_scaled(transform.position, morph.position_delta, weight);
}
}
}
if result
.values()
.any(|value| !finite(value.position) || !finite(value.scale))
{
return Err(Error::Argument);
}
Ok(result)
}
pub(crate) fn native_get_attachment_point_by_id(
&self,
id: i32,
) -> Option<AvatarAttachmentPoint> {
self.attachment_points
.iter()
.find(|point| point.id == id)
.cloned()
}
pub(crate) fn native_get_attachment_point_by_name(
&self,
name: &str,
) -> Option<AvatarAttachmentPoint> {
self.attachment_points
.iter()
.find(|point| point.name.eq_ignore_ascii_case(name))
.cloned()
}
pub(crate) fn native_attachment_points(&self) -> Vec<AvatarAttachmentPoint> {
self.attachment_points.clone()
}
pub(crate) fn native_mesh_definitions(&self) -> Vec<AvatarMeshDefinition> {
self.mesh_definitions.clone()
}
pub(crate) fn native_skeleton(&self) -> LindenSkeleton {
self.skeleton.clone()
}
}
#[derive(Clone, Debug, Default)]
pub struct AttachmentRiggedSkin {
pub inv_bind_matrices: Vec<Matrix4x4>,
pub joint_names: Vec<String>,
pub joint_position_overrides: Vec<(String, NumericsVector3)>,
pub joints: Vec<i32>,
pub lock_scale_if_joint_position: bool,
pub mesh_id: UUID,
pub weights: Vec<f32>,
}
impl AttachmentRiggedSkin {
pub(crate) fn native_new() -> Result<Self, Error> {
Ok(Self::default())
}
}
pub struct AvatarBoneMath;
impl AvatarBoneMath {
pub(crate) fn native_build_bone_world_matrices(
skeleton: LindenSkeleton,
bone_transforms: HashMap<String, BoneTransform>,
) -> Result<HashMap<String, Matrix4x4>, Error> {
let mut output = HashMap::new();
let mut visited = 0;
build_joint(
&skeleton.bone(),
Quaternion::identity(),
Vector3::zero(),
Vector3::one(),
&bone_transforms,
None,
&mut output,
&mut visited,
)?;
Ok(output)
}
pub(crate) fn native_compute_animated_bone_world_matrices(
avatar_definition: &LindenAvatarDefinition,
bone_transforms: &HashMap<String, BoneTransform>,
rotation_deltas: &HashMap<String, NumericsQuaternion>,
) -> Result<HashMap<String, Matrix4x4>, Error> {
let mut output = HashMap::new();
let mut visited = 0;
build_joint(
&avatar_definition.skeleton.bone(),
Quaternion::identity(),
Vector3::zero(),
Vector3::one(),
bone_transforms,
Some(rotation_deltas),
&mut output,
&mut visited,
)?;
Ok(output)
}
pub(crate) fn native_compute_attachment_bone_world_matrices(
avatar_definition: &LindenAvatarDefinition,
bone_transforms: &HashMap<String, BoneTransform>,
rotation_deltas: &HashMap<String, NumericsQuaternion>,
) -> Result<HashMap<String, Matrix4x4>, Error> {
Self::native_compute_animated_bone_world_matrices(
avatar_definition,
bone_transforms,
rotation_deltas,
)
}
pub(crate) fn native_strip_scale(matrix: Matrix4x4) -> Matrix4x4 {
let mut value = matrix.0;
for row in 0..3 {
let offset = row * 4;
let length = (value[offset].mul_add(
value[offset],
value[offset + 1].mul_add(value[offset + 1], value[offset + 2] * value[offset + 2]),
))
.sqrt();
if length > 1.0e-5 {
value[offset] /= length;
value[offset + 1] /= length;
value[offset + 2] /= length;
}
value[offset + 3] = 0.0;
}
Matrix4x4(value)
}
pub(crate) fn native_compute_ground_adjustment(
transforms: Option<&HashMap<String, BoneTransform>>,
) -> f32 {
let Some(transforms) = transforms else {
return 1.0;
};
let names = [
"mPelvis",
"mSkull",
"mNeck",
"mChest",
"mHead",
"mTorso",
"mHipLeft",
"mKneeLeft",
"mAnkleLeft",
"mFootLeft",
];
let Some(values) = names
.iter()
.map(|name| transforms.get(*name))
.collect::<Option<Vec<_>>>()
else {
return 1.0;
};
let [
pelvis,
skull,
neck,
chest,
head,
torso,
hip,
knee,
ankle,
foot,
] = values.as_slice()
else {
return 1.0;
};
let pelvis_to_foot = hip.position.z * pelvis.scale.z
- knee.position.z * hip.scale.z
- ankle.position.z * knee.scale.z
- foot.position.z * ankle.scale.z;
let height = pelvis_to_foot
+ std::f32::consts::SQRT_2 * skull.position.z * head.scale.z
+ head.position.z * neck.scale.z
+ neck.position.z * chest.scale.z
+ chest.position.z * torso.scale.z
+ torso.position.z * pelvis.scale.z;
let adjustment = height - pelvis_to_foot;
if adjustment.is_finite() && adjustment > 0.0 {
adjustment
} else {
1.0
}
}
}
fn build_joint(
joint: &Joint,
parent_rotation: Quaternion,
parent_position: Vector3,
parent_scale: Vector3,
transforms: &HashMap<String, BoneTransform>,
rotation_deltas: Option<&HashMap<String, NumericsQuaternion>>,
output: &mut HashMap<String, Matrix4x4>,
visited: &mut usize,
) -> Result<(), Error> {
*visited = visited.checked_add(1).ok_or(Error::Argument)?;
if *visited > MAX_JOINTS {
return Err(Error::Argument);
}
let name = joint.base.name();
let transform = transforms.get(&name);
let position = transform.map_or_else(
|| vector(&joint.base.pos(), Vector3::zero()),
|v| v.position,
);
let scale = transform.map_or_else(|| vector(&joint.base.scale(), Vector3::one()), |v| v.scale);
if !finite(position) || !finite(scale) {
return Err(Error::Argument);
}
let mut rotation = euler(&joint.base.rot())?;
if let Some(delta) = rotation_deltas.and_then(|values| values.get(&name)) {
rotation = Quaternion::multiply_with_quaternion_quaternion(rotation, quaternion(*delta)?)?;
}
let world_rotation =
Quaternion::multiply_with_quaternion_quaternion(parent_rotation, rotation)?;
let scaled_position = Vector3::multiply_with_vector3_vector3(position, parent_scale)?;
let rotated_position = Vector3::transform_normal(
scaled_position,
Matrix4::create_from_quaternion(parent_rotation)?,
)?;
let world_position = Vector3::add_with_vector3_vector3(rotated_position, parent_position)?;
let world = Matrix4::multiply_with_matrix4_matrix4(
Matrix4::multiply_with_matrix4_matrix4(
Matrix4::create_scale(scale)?,
Matrix4::create_from_quaternion(world_rotation)?,
)?,
Matrix4::create_translation(world_position)?,
)?;
let world = numerics(world);
if !name.is_empty() {
output.insert(name, world);
}
for alias in joint.get_aliases_list()? {
output.entry(alias).or_insert(world);
}
for volume in joint.collision_volume() {
*visited = visited.checked_add(1).ok_or(Error::Argument)?;
if *visited > MAX_JOINTS {
return Err(Error::Argument);
}
let volume_name = volume.base.name();
let volume_transform = transforms.get(&volume_name);
let volume_position = volume_transform.map_or_else(
|| vector(&volume.base.pos(), Vector3::zero()),
|value| value.position,
);
let volume_scale = volume_transform.map_or_else(
|| vector(&volume.base.scale(), Vector3::one()),
|value| value.scale,
);
if !finite(volume_position) || !finite(volume_scale) {
return Err(Error::Argument);
}
let volume_rotation = euler(&volume.base.rot())?;
let volume_world_rotation =
Quaternion::multiply_with_quaternion_quaternion(world_rotation, volume_rotation)?;
let volume_scaled_position =
Vector3::multiply_with_vector3_vector3(volume_position, scale)?;
let volume_rotated_position = Vector3::transform_normal(
volume_scaled_position,
Matrix4::create_from_quaternion(world_rotation)?,
)?;
let volume_world_position =
Vector3::add_with_vector3_vector3(volume_rotated_position, world_position)?;
let volume_world = Matrix4::multiply_with_matrix4_matrix4(
Matrix4::multiply_with_matrix4_matrix4(
Matrix4::create_scale(volume_scale)?,
Matrix4::create_from_quaternion(volume_world_rotation)?,
)?,
Matrix4::create_translation(volume_world_position)?,
)?;
if !volume_name.is_empty() {
output.entry(volume_name).or_insert(numerics(volume_world));
}
}
for child in joint.bone().unwrap_or_default() {
build_joint(
&child,
world_rotation,
world_position,
scale,
transforms,
rotation_deltas,
output,
visited,
)?;
}
Ok(())
}
fn vector(values: &[f32], fallback: Vector3) -> Vector3 {
if values.len() < 3 {
fallback
} else {
Vector3 {
x: values[0],
y: values[1],
z: values[2],
}
}
}
fn finite(value: Vector3) -> bool {
value.x.is_finite() && value.y.is_finite() && value.z.is_finite()
}
fn read_bounded(path: impl AsRef<Path>) -> Result<String, Error> {
let path = path.as_ref();
if std::fs::metadata(path).map_err(|_| Error::Argument)?.len() > MAX_LAD_BYTES {
return Err(Error::Argument);
}
let contents = std::fs::read_to_string(path).map_err(|_| Error::Argument)?;
if contents.len() as u64 > MAX_LAD_BYTES {
return Err(Error::Argument);
}
Ok(contents)
}
fn parse_i32(value: Option<&str>) -> Option<i32> {
value?.parse().ok()
}
fn parse_vector(value: Option<&str>) -> Vector3 {
let mut values = value.unwrap_or_default().split_ascii_whitespace();
let mut next = || {
values
.next()
.and_then(|part| part.parse::<f32>().ok())
.unwrap_or_default()
};
Vector3 {
x: next(),
y: next(),
z: next(),
}
}
fn seed_transform(
output: &mut HashMap<String, BoneTransform>,
joint: &crate::rendering::JointBase,
) {
let name = joint.name();
if name.is_empty() {
return;
}
output.insert(
name,
BoneTransform {
position: vector(&joint.pos(), Vector3::zero()),
scale: vector(&joint.scale(), Vector3::one()),
},
);
}
fn add_scaled(value: Vector3, delta: Vector3, weight: f32) -> Vector3 {
Vector3 {
x: delta.x.mul_add(weight, value.x),
y: delta.y.mul_add(weight, value.y),
z: delta.z.mul_add(weight, value.z),
}
}
fn quaternion(value: NumericsQuaternion) -> Result<Quaternion, Error> {
if value.0.iter().all(|component| component.is_finite()) {
Quaternion::new_with_single_single_single_single(
value.0[0], value.0[1], value.0[2], value.0[3],
)
} else {
Err(Error::Argument)
}
}
fn euler(values: &[f32]) -> Result<Quaternion, Error> {
let value = vector(values, Vector3::zero());
Quaternion::create_from_eulers_with_single_single_single(
value.x.to_radians(),
value.y.to_radians(),
value.z.to_radians(),
)
}
fn numerics(value: Matrix4) -> Matrix4x4 {
Matrix4x4([
value.m11, value.m12, value.m13, value.m14, value.m21, value.m22, value.m23, value.m24,
value.m31, value.m32, value.m33, value.m34, value.m41, value.m42, value.m43, value.m44,
])
}
pub struct RiggedSkinMath;
impl RiggedSkinMath {
pub(crate) fn native_floats_to_matrix(values: &[f32]) -> Matrix4x4 {
let Ok(values) = <&[f32; 16]>::try_from(values) else {
return Matrix4x4::default();
};
Matrix4x4(*values)
}
pub(crate) fn native_build_inv_bind_matrices(
skin: &MeshSkinData,
) -> Result<Vec<Matrix4x4>, Error> {
if skin.joint_names.len() > MAX_JOINTS {
return Err(Error::Argument);
}
Ok((0..skin.joint_names.len())
.map(|index| {
let start = index * 16;
skin.inverse_bind_matrices
.get(start..start + 16)
.map_or_else(identity, Self::native_floats_to_matrix)
})
.collect())
}
pub(crate) fn native_extract_joint_position_overrides(
skin: &MeshSkinData,
) -> Result<Vec<(String, NumericsVector3)>, Error> {
let count = skin.joint_names.len();
if count > MAX_JOINTS {
return Err(Error::Argument);
}
if skin.alt_inverse_bind_matrices.len() / 16 != count
|| !skin.alt_inverse_bind_matrices.len().is_multiple_of(16)
{
return Ok(Vec::new());
}
Ok(skin
.joint_names
.iter()
.enumerate()
.filter(|(_, name)| !name.is_empty())
.map(|(index, name)| {
let offset = index * 16;
(
name.clone(),
NumericsVector3([
skin.alt_inverse_bind_matrices[offset + 12],
skin.alt_inverse_bind_matrices[offset + 13],
skin.alt_inverse_bind_matrices[offset + 14],
]),
)
})
.collect())
}
pub(crate) fn native_normalize_skin_weights(
joint_count: i32,
joints: [&mut i32; 4],
weights: [&mut f32; 4],
) {
let mut sum = 0.0;
for index in 0..4 {
if *joints[index] < 0 || *joints[index] >= joint_count {
*weights[index] = 0.0;
}
*weights[index] = if weights[index].is_finite() {
weights[index].clamp(0.0, 1.0)
} else {
0.0
};
sum += *weights[index];
}
if sum > 1.0e-6 {
for weight in weights {
*weight /= sum;
}
} else {
for index in 0..4 {
*joints[index] = 0;
*weights[index] = if index == 0 && joint_count > 0 {
1.0
} else {
0.0
};
}
}
}
}
fn identity() -> Matrix4x4 {
Matrix4x4([
1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0,
])
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn embedded_avatar_definition_exposes_generated_skeleton_and_lad_records() {
let definition =
LindenAvatarDefinition::native_load(None, None).expect("avatar definition");
assert!(!definition.native_attachment_points().is_empty());
assert!(!definition.native_mesh_definitions().is_empty());
assert!(
definition
.native_skeleton()
.get_all_joints()
.expect("joints")
.count()
> 1
);
let point = definition.native_attachment_points()[0].clone();
assert_eq!(
definition
.native_get_attachment_point_by_id(point.native_id())
.expect("point by id"),
point
);
assert_eq!(
definition
.native_get_attachment_point_by_name(&point.native_name().to_uppercase())
.expect("point by name"),
point
);
}
#[test]
fn animated_and_attachment_world_matrices_apply_rotation_deltas() {
let definition =
LindenAvatarDefinition::native_load(None, None).expect("avatar definition");
let transforms = definition
.native_compute_bone_transforms(&HashMap::new())
.expect("bone transforms");
let bind = AvatarBoneMath::native_compute_animated_bone_world_matrices(
&definition,
&transforms,
&HashMap::new(),
)
.expect("bind matrices");
let delta = NumericsQuaternion([
0.0,
0.0,
std::f32::consts::FRAC_1_SQRT_2,
std::f32::consts::FRAC_1_SQRT_2,
]);
let deltas = HashMap::from([("mPelvis".to_owned(), delta)]);
let animated = AvatarBoneMath::native_compute_animated_bone_world_matrices(
&definition,
&transforms,
&deltas,
)
.expect("animated matrices");
let attachment = AvatarBoneMath::native_compute_attachment_bone_world_matrices(
&definition,
&transforms,
&deltas,
)
.expect("attachment matrices");
assert_ne!(animated["mPelvis"], bind["mPelvis"]);
assert_eq!(attachment, animated);
}
}