Implement network manager simulator lifecycle (#53)
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All checks were successful
Native code generation / deterministic (push) Successful in 8m55s
Imaging and meshing gate / native (push) Successful in 2m45s
JPEG 2000 feature / linux (push) Successful in 1m41s
Native Rust workspace compile / compile (push) Successful in 1m57s
Skia feature / linux (push) Successful in 31m12s
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10
README.md
10
README.md
@@ -272,3 +272,13 @@ zerocode expansion, ACK state, and reliable windows have explicit limits;
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linked cancellation and final drop release every socket task. The executor,
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wire, backpressure, retry, and security contracts are documented in
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[`docs/udp-transport.md`](docs/udp-transport.md).
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The native network manager now layers ordered packet and CAPS callback
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registries, typed RAII subscriptions, synchronized simulator collections,
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cancellable connection events, ACK-gated circuit setup, current-simulator and
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seed-capability selection, CAPS `EnableSimulator`, UDP `DisableSimulator`, ping
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handling, typed region-handshake replies, two-interval keepalive detection, and
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deterministic disconnect reasons on that transport. Callback lists are
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snapshotted before invocation, and manager/transport workers retain no dropped
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client owner. The ownership,
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dispatch, lifecycle, and fake-server verification contracts are documented in
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[`docs/network-manager.md`](docs/network-manager.md).
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