Fix Rust 1.97 imaging gate lints
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@@ -856,10 +856,10 @@ impl Profile {
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for f in &mut self.faces {
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std::mem::swap(&mut f.v1, &mut f.v3);
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}
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if self.calc_vertex_normals {
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if let Some(n) = self.vertex_normals.last_mut() {
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n.z = -n.z;
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}
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if self.calc_vertex_normals
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&& let Some(n) = self.vertex_normals.last_mut()
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{
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n.z = -n.z;
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}
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self.face_normal.x = -self.face_normal.x;
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self.face_normal.y = -self.face_normal.y;
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