Implement native AgentManager services (#59)
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This commit is contained in:
2026-08-09 22:07:51 +00:00
parent c8b2317e13
commit 9c9d5b91f1
16 changed files with 7464 additions and 1531 deletions

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//! Native gesture asset parsing and step types.
#![allow(clippy::inherent_to_string)] // Public names mirror C# ToString mappings.
#![allow(clippy::missing_errors_doc)] // Result shapes are fixed by the compatibility API.
use crate::{Error, assets::GestureStepType};
use libremetaverse_types::{AssetType, UUID};
use std::fmt::Write as _;
#[derive(Clone, Debug, PartialEq)]
pub enum GestureStep {
Animation(GestureStepAnimation),
Sound(GestureStepSound),
Chat(GestureStepChat),
Wait(GestureStepWait),
EOF(GestureStepEOF),
}
impl GestureStep {
#[must_use]
pub const fn gesture_step_type(&self) -> GestureStepType {
match self {
Self::Animation(_) => GestureStepType::Animation,
Self::Sound(_) => GestureStepType::Sound,
Self::Chat(_) => GestureStepType::Chat,
Self::Wait(_) => GestureStepType::Wait,
Self::EOF(_) => GestureStepType::EOF,
}
}
}
#[derive(Clone, Debug, Default, Eq, PartialEq)]
pub struct GestureStepAnimation {
pub animation_start: bool,
pub id: UUID,
pub name: String,
}
impl GestureStepAnimation {
pub fn new() -> Result<Self, Error> {
Ok(Self {
animation_start: true,
..Self::default()
})
}
#[must_use]
pub fn to_string(&self) -> String {
format!(
"{} animation: {}",
if self.animation_start {
"Start"
} else {
"Stop"
},
self.name
)
}
#[must_use]
pub const fn gesture_step_type(&self) -> GestureStepType {
GestureStepType::Animation
}
}
#[derive(Clone, Debug, Default, Eq, PartialEq)]
pub struct GestureStepSound {
pub id: UUID,
pub name: String,
}
impl GestureStepSound {
pub fn new() -> Result<Self, Error> {
Ok(Self::default())
}
#[must_use]
pub fn to_string(&self) -> String {
format!("Sound: {}", self.name)
}
#[must_use]
pub const fn gesture_step_type(&self) -> GestureStepType {
GestureStepType::Sound
}
}
#[derive(Clone, Debug, Default, Eq, PartialEq)]
pub struct GestureStepChat {
pub text: String,
}
impl GestureStepChat {
pub fn new() -> Result<Self, Error> {
Ok(Self::default())
}
#[must_use]
pub fn to_string(&self) -> String {
format!("Chat: {}", self.text)
}
#[must_use]
pub const fn gesture_step_type(&self) -> GestureStepType {
GestureStepType::Chat
}
}
#[derive(Clone, Copy, Debug, Default, PartialEq)]
pub struct GestureStepWait {
pub wait_for_animation: bool,
pub wait_for_time: bool,
pub wait_time: f32,
}
impl GestureStepWait {
pub const fn new() -> Result<Self, Error> {
Ok(Self {
wait_for_animation: false,
wait_for_time: false,
wait_time: 0.0,
})
}
#[must_use]
pub fn to_string(&self) -> String {
let mut result = String::from("-- Wait for: ");
if self.wait_for_animation {
result.push_str("(animations to finish) ");
}
if self.wait_for_time {
let _ = write!(result, "(time {:.1}s)", self.wait_time);
}
result
}
#[must_use]
pub const fn gesture_step_type(&self) -> GestureStepType {
GestureStepType::Wait
}
}
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub struct GestureStepEOF;
impl GestureStepEOF {
pub const fn new() -> Result<Self, Error> {
Ok(Self)
}
#[must_use]
pub fn to_string(&self) -> String {
"End of gesture sequence".into()
}
#[must_use]
pub const fn gesture_step_type(&self) -> GestureStepType {
GestureStepType::EOF
}
}
#[derive(Clone, Debug, Default, PartialEq)]
pub struct AssetGesture {
pub replace_with: String,
pub sequence: Vec<GestureStep>,
pub trigger: String,
pub trigger_key: u8,
pub trigger_key_mask: u32,
asset_id: UUID,
asset_data: Vec<u8>,
}
impl AssetGesture {
pub fn new_with_constructor() -> Result<Self, Error> {
Ok(Self::default())
}
pub fn new_with_uuid_bytes(asset_id: UUID, asset_data: Vec<u8>) -> Result<Self, Error> {
Ok(Self {
asset_id,
asset_data,
..Self::default()
})
}
#[must_use]
pub const fn asset_type(&self) -> AssetType {
AssetType::Gesture
}
#[must_use]
pub const fn asset_id(&self) -> UUID {
self.asset_id
}
#[must_use]
pub fn asset_data(&self) -> &[u8] {
&self.asset_data
}
pub fn decode(&mut self) -> Result<bool, Error> {
Ok(self.decode_inner().is_ok())
}
fn decode_inner(&mut self) -> Result<(), Error> {
let text = String::from_utf8(self.asset_data.clone()).map_err(|_| Error::Argument)?;
let mut lines = text.split('\n');
if parse_line::<i32>(&mut lines)? != 2 {
return Err(Error::Argument);
}
self.trigger_key = parse_line(&mut lines)?;
self.trigger_key_mask = parse_line(&mut lines)?;
next_line(&mut lines)?.clone_into(&mut self.trigger);
next_line(&mut lines)?.clone_into(&mut self.replace_with);
let count = parse_line::<i32>(&mut lines)?;
if count < 0 {
return Err(Error::Argument);
}
let mut sequence = Vec::with_capacity(usize::try_from(count).map_err(|_| Error::Argument)?);
for _ in 0..count {
match parse_line::<i32>(&mut lines)? {
0 => {
let name = next_line(&mut lines)?.to_owned();
let id = UUID::new_with_string(
next_line(&mut lines)?.trim_end_matches('\r').into(),
)?;
let flags = parse_line::<i32>(&mut lines)?;
sequence.push(GestureStep::Animation(GestureStepAnimation {
animation_start: flags == 0,
id,
name,
}));
}
1 => {
let name = next_line(&mut lines)?.replace('\r', "");
let id = UUID::new_with_string(
next_line(&mut lines)?.trim_end_matches('\r').into(),
)?;
let _flags = parse_line::<i32>(&mut lines)?;
sequence.push(GestureStep::Sound(GestureStepSound { id, name }));
}
2 => {
let text = next_line(&mut lines)?.to_owned();
let _flags = parse_line::<i32>(&mut lines)?;
sequence.push(GestureStep::Chat(GestureStepChat { text }));
}
3 => {
let wait_time = parse_line::<f32>(&mut lines)?;
let flags = parse_line::<i32>(&mut lines)?;
sequence.push(GestureStep::Wait(GestureStepWait {
wait_for_animation: flags & 0x02 != 0,
wait_for_time: flags & 0x01 != 0,
wait_time,
}));
}
4 => {
sequence.push(GestureStep::EOF(GestureStepEOF));
break;
}
// The reference ignores unknown step discriminants.
_ => {}
}
}
self.sequence = sequence;
Ok(())
}
pub fn encode(&mut self) -> Result<(), Error> {
let mut text = format!(
"2\n{}\n{}\n{}\n{}\n{}\n",
self.trigger_key,
self.trigger_key_mask,
self.trigger,
self.replace_with,
self.sequence.len()
);
for step in &self.sequence {
match step {
GestureStep::Animation(step) => {
let _ = write!(
text,
"0\n{}\n{}\n{}\n",
step.name,
step.id,
i32::from(!step.animation_start)
);
}
GestureStep::Sound(step) => {
let _ = write!(text, "1\n{}\n{}\n0\n", step.name, step.id);
}
GestureStep::Chat(step) => {
let _ = write!(text, "2\n{}\n0\n", step.text);
}
GestureStep::Wait(step) => {
let flags =
i32::from(step.wait_for_time) | (i32::from(step.wait_for_animation) << 1);
let _ = write!(text, "3\n{:.6}\n{}\n", step.wait_time, flags);
}
GestureStep::EOF(_) => {
text.push_str("4\n");
break;
}
}
}
self.asset_data = text.into_bytes();
Ok(())
}
}
fn next_line<'a>(lines: &mut impl Iterator<Item = &'a str>) -> Result<&'a str, Error> {
lines.next().ok_or(Error::Argument)
}
fn parse_line<'a, T: std::str::FromStr>(
lines: &mut impl Iterator<Item = &'a str>,
) -> Result<T, Error> {
next_line(lines)?
.trim_end_matches('\r')
.parse()
.map_err(|_| Error::Argument)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn gesture_v2_roundtrip_preserves_all_step_payloads() {
let animation = UUID::random().unwrap();
let sound = UUID::random().unwrap();
let mut gesture = AssetGesture::new_with_constructor().unwrap();
gesture.trigger_key = 7;
gesture.trigger_key_mask = 3;
gesture.trigger = "/wave".into();
gesture.replace_with = "waves".into();
gesture.sequence = vec![
GestureStep::Chat(GestureStepChat {
text: "/5 hello".into(),
}),
GestureStep::Animation(GestureStepAnimation {
animation_start: true,
id: animation,
name: "Wave".into(),
}),
GestureStep::Sound(GestureStepSound {
id: sound,
name: "Bell".into(),
}),
GestureStep::Wait(GestureStepWait {
wait_for_animation: true,
wait_for_time: true,
wait_time: 1.25,
}),
GestureStep::EOF(GestureStepEOF),
];
gesture.encode().unwrap();
let mut decoded =
AssetGesture::new_with_uuid_bytes(UUID::random().unwrap(), gesture.asset_data.clone())
.unwrap();
assert!(decoded.decode().unwrap());
assert_eq!(decoded.trigger_key, gesture.trigger_key);
assert_eq!(decoded.trigger_key_mask, gesture.trigger_key_mask);
assert_eq!(decoded.trigger, gesture.trigger);
assert_eq!(decoded.replace_with, gesture.replace_with);
assert_eq!(decoded.sequence, gesture.sequence);
}
#[test]
fn malformed_gesture_returns_false_without_partial_sequence() {
let mut gesture =
AssetGesture::new_with_uuid_bytes(UUID::zero(), b"1\n0\n".to_vec()).unwrap();
assert!(!gesture.decode().unwrap());
assert!(gesture.sequence.is_empty());
}
}