Implement native SimpleRenderer reference pipeline (#76)
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README.md
14
README.md
@@ -7,7 +7,7 @@ host, bind to, invoke, or ship the .NET implementation. The current
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stage is a compiling structural shell: crate boundaries mirror the .NET library
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projects, public C# type names have Rust declarations, every upstream NUnit
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invocation has a traceable catalog entry, and every sample/tool project has a
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Rust binary target. Types, StructuredData, Imaging, PrimMesher, both rendering adapters, and
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Rust binary target. Types, StructuredData, Imaging, PrimMesher, the MeshFoundry rendering adapter, and
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the main assembly's packet/message/asset/primitive wire-data, core
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runtime/networking, avatar-facing manager, world/social/service manager, RLV,
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LSL tools, Utilities, Vivox, and WebRTC slices now have complete callable,
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@@ -441,3 +441,15 @@ application forms with stable escaping, while interest-list modes and unknown
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simulator features are preserved through LLSD capabilities. The cache,
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pagination, cancellation, and compatibility contracts are documented in
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[`docs/discovery.md`](docs/discovery.md).
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### Milestone 10
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The native `SimpleRenderer` is the milestone's deterministic reference
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pipeline for legacy prim and decoded sculpt-map geometry. It converts checked
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PrimMesher output into shared faceted and simple meshes, preserves prim-face
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texture/material metadata, supplies finite normals and UVs, applies default or
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planar texture transforms, and reports bounded failures with the source
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primitive UUID. It deliberately does not fetch or decode mesh assets; that
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surface remains with MeshFoundry. Supported topology, 16-bit geometry budgets,
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determinism, and the asset boundary are documented in the
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[`SimpleRenderer` guide](crates/libremetaverse-rendering-simple/README.md).
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