Implement native login and session initialization (#56)
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All checks were successful
Native code generation / deterministic (push) Successful in 11m53s
Imaging and meshing gate / native (push) Successful in 4m3s
JPEG 2000 feature / linux (push) Successful in 2m33s
Native Rust workspace compile / compile (push) Successful in 4m3s
Skia feature / linux (push) Successful in 31m24s
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@@ -294,6 +294,15 @@ retry handling while preserving permanent 401/403/404/410 failures. Capability
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URLs and tokens are absent from errors and diagnostics. Ownership, limits,
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injection, and offline fake-server coverage are documented in
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[`docs/caps-http.md`](docs/caps-http.md).
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Login is implemented against that transport with the C# password-hashing and
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token rules, viewer/channel/platform fields, start-location normalization,
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bounded redirects, cancellation, and typed status transitions. Native response
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parsing populates session, simulator, inventory, buddy, account-benefit, and
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service fields before the initial UDP circuit and seed capability are installed.
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Credentials and session/capability tokens are redacted from diagnostics, and
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offline fake login/simulator tests cover success, rejection, redirect, timeout,
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and cancellation cleanup. The login contract is documented with the network
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lifecycle in [`docs/network-manager.md`](docs/network-manager.md).
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Seed-cap discovery and `EventQueueGet` are native Rust too: the full reference
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capability list is posted as LLSD/XML, accepted URIs are rate-categorized, and
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bounded long polls preserve ack IDs, reconnect retries, shutdown `done`, and
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