Fix primary navigation editing
This commit is contained in:
20
TESTING.md
20
TESTING.md
@@ -590,16 +590,18 @@ source update are published, and installs or updates Gotcha through AltStore PAL
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## Settings, accessibility, and lifecycle
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- [ ] Settings opens from the gear button on Home and is not a tab.
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- [ ] Home, Issues, Repositories, Pull Requests, Milestones, Actions, and Server
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Activity use the destination name as the primary navigation title and the
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selected server as the smaller subtitle; changing servers updates both.
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- [ ] Home, Issues, Repositories, Pull Requests, Milestones, and Actions use the
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destination name as the primary navigation title and the selected server
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as the smaller subtitle; changing servers updates both.
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- [ ] Primary Navigation always keeps Home first and allows up to four ordered,
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unique choices from Issues, Repos, Pulls, Milestones, Actions, and Server
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Activity. Add, remove, and reorder destinations with native table
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controls; tab order updates immediately, omitted destinations remain on
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Home, and the configuration survives relaunch and server changes. An
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upgrade from the previous build starts with Issues, Repos, Pulls, and
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Milestones.
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unique choices from Issues, Repos, Pulls, Milestones, and Actions. Server
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Activity remains only the **All users** Home timeline. Outside Edit mode,
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rows cannot add, remove, or reorder destinations. In Edit mode, native
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insert, delete, and reorder controls perform all three operations; tab
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order updates immediately, omitted destinations remain on Home, and the
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configuration survives relaunch and server changes. Existing saved
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Server Activity tabs are removed during migration. An upgrade from the
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previous build otherwise preserves its destination order.
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- [ ] Appearance changes between Auto, Light, and Dark immediately; Auto follows
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the simulator system appearance.
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- [ ] Icon and appearance settings remain selected after relaunch.
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@@ -110,7 +110,10 @@ pub fn normalize_primary_destinations(destinations: &mut Vec<crate::PrimaryDesti
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let original = destinations.clone();
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let mut unique = Vec::with_capacity(destinations.len().min(4));
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for destination in destinations.drain(..) {
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if !unique.contains(&destination) && unique.len() < 4 {
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if destination != crate::PrimaryDestination::ServerActivity
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&& !unique.contains(&destination)
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&& unique.len() < 4
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{
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unique.push(destination);
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}
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}
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@@ -256,6 +259,7 @@ mod tests {
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);
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let mut destinations = vec![
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crate::PrimaryDestination::ServerActivity,
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crate::PrimaryDestination::Actions,
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crate::PrimaryDestination::Actions,
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crate::PrimaryDestination::Issues,
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@@ -273,5 +277,6 @@ mod tests {
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crate::PrimaryDestination::PullRequests,
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]
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);
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assert!(!destinations.contains(&crate::PrimaryDestination::ServerActivity));
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}
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}
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@@ -267,7 +267,7 @@ final class AppContext {
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extension PrimaryDestination: CaseIterable {
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public static var allCases: [PrimaryDestination] {
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[.issues, .repositories, .pullRequests, .milestones, .actions, .serverActivity]
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[.issues, .repositories, .pullRequests, .milestones, .actions]
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}
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var title: String {
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@@ -27,12 +27,12 @@ final class NavigationSettingsViewController: UITableViewController {
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}
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override func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
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section == 0 ? "Shown After Home" : "Available on Home"
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section == 0 ? "Shown After Home" : "Available Destinations"
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}
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override func tableView(_ tableView: UITableView, titleForFooterInSection section: Int) -> String? {
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section == 0
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? "Choose up to four destinations. Tap Edit to reorder them. Home is always first."
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? "Tap Edit to add, remove, or reorder up to four destinations. Home is always first."
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: "Destinations not in the tab bar remain available as buttons on Home."
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}
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@@ -49,19 +49,18 @@ final class NavigationSettingsViewController: UITableViewController {
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if indexPath.section == 1 && selected.count == 4 {
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content.textProperties.color = .secondaryLabel
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content.imageProperties.tintColor = .tertiaryLabel
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cell.selectionStyle = .none
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} else if indexPath.section == 1 {
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let add = UIImageView(image: UIImage(systemName: "plus.circle.fill"))
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add.tintColor = .tintColor
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cell.accessoryView = add
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cell.accessibilityHint = "Adds this destination to the tab bar"
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}
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cell.selectionStyle = .none
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cell.contentConfiguration = content
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return cell
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}
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override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
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tableView.isEditing && (indexPath.section == 0 || selected.count < 4)
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}
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override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool {
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indexPath.section == 0
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tableView.isEditing && indexPath.section == 0
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}
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override func tableView(
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@@ -93,7 +92,8 @@ final class NavigationSettingsViewController: UITableViewController {
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_ tableView: UITableView,
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editingStyleForRowAt indexPath: IndexPath
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) -> UITableViewCell.EditingStyle {
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indexPath.section == 0 ? .delete : .none
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if indexPath.section == 0 { return .delete }
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return selected.count < 4 ? .insert : .none
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}
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override func tableView(
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@@ -101,18 +101,20 @@ final class NavigationSettingsViewController: UITableViewController {
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commit editingStyle: UITableViewCell.EditingStyle,
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forRowAt indexPath: IndexPath
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) {
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guard editingStyle == .delete, indexPath.section == 0 else { return }
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switch (editingStyle, indexPath.section) {
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case (.delete, 0):
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selected.remove(at: indexPath.row)
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case (.insert, 1) where selected.count < 4:
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selected.append(available[indexPath.row])
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default:
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return
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}
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save()
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tableView.reloadData()
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}
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override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
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tableView.deselectRow(at: indexPath, animated: true)
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guard indexPath.section == 1, selected.count < 4 else { return }
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selected.append(available[indexPath.row])
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save()
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tableView.reloadData()
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}
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private func save() {
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