feat: added icon
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AGENTS.md
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55
AGENTS.md
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# Repository instructions
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## iOS simulator build and deployment
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This Apple Silicon project builds the simulator app for `arm64`. Do not disable
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code signing: the Rust build script consumes Xcode's generated simulator
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entitlement paths. Do not request an `x86_64` simulator build unless the
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`x86_64-apple-ios` Rust target has explicitly been installed.
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Use this sequence from the repository root:
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```sh
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cd ios
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xcodegen generate
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xcodebuild \
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-project Gotcha.xcodeproj \
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-scheme Gotcha \
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-configuration Debug \
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-sdk iphonesimulator \
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-destination 'platform=iOS Simulator,name=iPhone 17 Pro' \
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ARCHS=arm64 \
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ONLY_ACTIVE_ARCH=YES \
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build
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gotcha_build_dir="$(
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xcodebuild \
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-project Gotcha.xcodeproj \
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-scheme Gotcha \
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-configuration Debug \
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-sdk iphonesimulator \
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-destination 'platform=iOS Simulator,name=iPhone 17 Pro' \
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-showBuildSettings -json \
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ARCHS=arm64 \
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ONLY_ACTIVE_ARCH=YES |
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plutil -extract 0.buildSettings.TARGET_BUILD_DIR raw -o - -
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)"
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xcrun simctl install booted "$gotcha_build_dir/Gotcha.app"
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xcrun simctl launch booted de.rfc1437.gotcha
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```
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Before deploying, check for a booted simulator with
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`xcrun simctl list devices available`. If none is booted, boot an available
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iPhone (currently `xcrun simctl boot "iPhone 17 Pro"`) and open Simulator.
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CoreSimulator access may require running `xcodebuild` and `simctl` outside the
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workspace sandbox.
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## Generated build data
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Use Xcode's default DerivedData location; do not pass `-derivedDataPath`.
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Cargo's ignored `target/` directory is a disposable build cache. Cargo does not
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bound or garbage-collect stale target artifacts, so check it with
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`du -sh target` and run `cargo clean` when disk space is worth a full rebuild.
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Do not add a custom cache-pruning tool or disable incremental compilation just
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to reduce routine cache usage.
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