Files
DS4Server/src/native_edit.rs
2026-07-27 15:09:12 +02:00

496 lines
15 KiB
Rust

use std::collections::{HashMap, VecDeque};
use std::sync::{Arc, Mutex};
use iced::advanced::layout;
use iced::advanced::overlay;
use iced::advanced::renderer;
use iced::advanced::widget::{Operation, Tree, tree};
use iced::advanced::{Clipboard, Layout, Shell, Widget};
use iced::keyboard::{self, Key, Location, Modifiers, key};
use iced::mouse;
use iced::{Element, Event, Length, Rectangle, Size, Vector};
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub(crate) enum EditCommand {
Undo,
Redo,
Cut,
Copy,
Paste,
SelectAll,
}
pub(crate) type EditCommandQueue = Arc<Mutex<VecDeque<EditCommand>>>;
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
pub(crate) struct EditAvailability {
pub(crate) undo: bool,
pub(crate) redo: bool,
pub(crate) cut: bool,
pub(crate) copy: bool,
pub(crate) paste: bool,
pub(crate) select_all: bool,
}
pub(crate) type EditAvailabilityState = Arc<Mutex<EditAvailability>>;
pub(crate) fn command_queue() -> EditCommandQueue {
Arc::new(Mutex::new(VecDeque::new()))
}
pub(crate) fn availability_state() -> EditAvailabilityState {
Arc::new(Mutex::new(EditAvailability::default()))
}
pub(crate) fn queue_command(queue: &EditCommandQueue, command: EditCommand) {
queue
.lock()
.unwrap_or_else(|poisoned| poisoned.into_inner())
.push_back(command);
}
fn pop_command(queue: &EditCommandQueue) -> Option<EditCommand> {
queue
.lock()
.unwrap_or_else(|poisoned| poisoned.into_inner())
.pop_front()
}
/// Replays native Edit menu actions through the focused Iced widget.
pub(crate) struct NativeEdit<'a, Message, Theme = iced::Theme, Renderer = iced::Renderer> {
content: Element<'a, Message, Theme, Renderer>,
commands: EditCommandQueue,
availability: EditAvailabilityState,
}
impl<'a, Message, Theme, Renderer> NativeEdit<'a, Message, Theme, Renderer> {
fn new(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
commands: EditCommandQueue,
availability: EditAvailabilityState,
) -> Self {
Self {
content: content.into(),
commands,
availability,
}
}
}
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
enum ControlId {
Named(iced::widget::Id),
Position(usize),
}
#[derive(Debug)]
struct History {
values: Vec<String>,
current: usize,
}
#[derive(Default)]
struct State {
histories: HashMap<ControlId, History>,
active: Option<ControlId>,
window_focused: bool,
}
#[derive(Default)]
struct FocusedControl {
current: usize,
pending_text: Option<String>,
focused: Option<(ControlId, Option<String>)>,
}
impl<T> Operation<T> for FocusedControl {
fn traverse(&mut self, operate: &mut dyn FnMut(&mut dyn Operation<T>)) {
operate(self);
}
fn text_input(
&mut self,
_id: Option<&iced::widget::Id>,
_bounds: Rectangle,
state: &mut dyn iced::advanced::widget::operation::TextInput,
) {
self.pending_text = Some(state.text().to_owned());
}
fn focusable(
&mut self,
id: Option<&iced::widget::Id>,
_bounds: Rectangle,
state: &mut dyn iced::advanced::widget::operation::Focusable,
) {
if state.is_focused() {
self.focused = Some((
id.cloned()
.map_or(ControlId::Position(self.current), ControlId::Named),
self.pending_text.take(),
));
} else {
self.pending_text = None;
}
self.current += 1;
}
}
impl State {
fn observe(&mut self, focused: Option<&(ControlId, Option<String>)>) {
self.active = focused.map(|(control, _)| control.clone());
let Some((control, Some(value))) = focused else {
return;
};
let history = self
.histories
.entry(control.clone())
.or_insert_with(|| History {
values: vec![value.clone()],
current: 0,
});
if history.values[history.current] != *value {
history.values.truncate(history.current + 1);
history.values.push(value.clone());
history.current += 1;
}
}
fn replacement(&mut self, command: EditCommand) -> Option<String> {
let history = self.histories.get_mut(self.active.as_ref()?)?;
match command {
EditCommand::Undo if history.current > 0 => history.current -= 1,
EditCommand::Redo if history.current + 1 < history.values.len() => {
history.current += 1;
}
_ => return None,
}
Some(history.values[history.current].clone())
}
fn availability(&self, focused: Option<&(ControlId, Option<String>)>) -> EditAvailability {
let Some((control, text)) = focused else {
return EditAvailability::default();
};
let editable = text.is_some();
let history = self.histories.get(control);
EditAvailability {
undo: editable && history.is_some_and(|history| history.current > 0),
redo: editable
&& history.is_some_and(|history| history.current + 1 < history.values.len()),
cut: editable,
copy: true,
paste: editable,
select_all: true,
}
}
}
fn modifier_sync_event(event: &Event) -> Option<Event> {
let Event::Keyboard(keyboard::Event::KeyPressed { modifiers, .. }) = event else {
return None;
};
Some(Event::Keyboard(keyboard::Event::ModifiersChanged(
*modifiers,
)))
}
fn command_events(command: EditCommand) -> [Event; 4] {
let (character, modified_character, physical_key, modifiers) = match command {
EditCommand::Undo => ("z", "z", key::Code::KeyZ, Modifiers::COMMAND),
EditCommand::Redo => (
"z",
"Z",
key::Code::KeyZ,
Modifiers::COMMAND | Modifiers::SHIFT,
),
EditCommand::Cut => ("x", "x", key::Code::KeyX, Modifiers::COMMAND),
EditCommand::Copy => ("c", "c", key::Code::KeyC, Modifiers::COMMAND),
EditCommand::Paste => ("v", "v", key::Code::KeyV, Modifiers::COMMAND),
EditCommand::SelectAll => ("a", "a", key::Code::KeyA, Modifiers::COMMAND),
};
let key = Key::Character(character.into());
[
Event::Keyboard(keyboard::Event::ModifiersChanged(modifiers)),
Event::Keyboard(keyboard::Event::KeyPressed {
key: key.clone(),
modified_key: Key::Character(modified_character.into()),
physical_key: key::Physical::Code(physical_key),
location: Location::Standard,
modifiers,
text: None,
repeat: false,
}),
Event::Keyboard(keyboard::Event::KeyReleased {
key,
modified_key: Key::Character(modified_character.into()),
physical_key: key::Physical::Code(physical_key),
location: Location::Standard,
modifiers,
}),
Event::Keyboard(keyboard::Event::ModifiersChanged(Modifiers::default())),
]
}
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for NativeEdit<'a, Message, Theme, Renderer>
where
Renderer: renderer::Renderer,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State::default())
}
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.content)]
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(std::slice::from_ref(&self.content));
}
fn size(&self) -> Size<Length> {
self.content.as_widget().size()
}
fn layout(
&mut self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.content
.as_widget_mut()
.layout(&mut tree.children[0], renderer, limits)
}
fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
) {
self.content
.as_widget_mut()
.operate(&mut tree.children[0], layout, renderer, operation);
}
fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
let state = tree.state.downcast_mut::<State>();
match event {
Event::Window(iced::window::Event::Focused) => state.window_focused = true,
Event::Window(iced::window::Event::Unfocused) => state.window_focused = false,
_ => {}
}
if state.window_focused
&& matches!(
event,
Event::Window(iced::window::Event::RedrawRequested(_))
)
{
while let Some(command) = pop_command(&self.commands) {
if let Some(replacement) = state.replacement(command) {
let previous = clipboard.read(iced::advanced::clipboard::Kind::Standard);
clipboard.write(iced::advanced::clipboard::Kind::Standard, replacement);
for command in [EditCommand::SelectAll, EditCommand::Paste] {
for command_event in command_events(command) {
self.content.as_widget_mut().update(
&mut tree.children[0],
&command_event,
layout,
cursor,
renderer,
clipboard,
shell,
viewport,
);
}
}
if let Some(previous) = previous {
clipboard.write(iced::advanced::clipboard::Kind::Standard, previous);
}
continue;
}
if matches!(command, EditCommand::Undo | EditCommand::Redo) {
continue;
}
for command_event in command_events(command) {
self.content.as_widget_mut().update(
&mut tree.children[0],
&command_event,
layout,
cursor,
renderer,
clipboard,
shell,
viewport,
);
}
}
}
if let Some(sync_event) = modifier_sync_event(event) {
self.content.as_widget_mut().update(
&mut tree.children[0],
&sync_event,
layout,
cursor,
renderer,
clipboard,
shell,
viewport,
);
}
self.content.as_widget_mut().update(
&mut tree.children[0],
event,
layout,
cursor,
renderer,
clipboard,
shell,
viewport,
);
let mut focused = FocusedControl::default();
self.content
.as_widget_mut()
.operate(&mut tree.children[0], layout, renderer, &mut focused);
if state.window_focused {
state.observe(focused.focused.as_ref());
*self
.availability
.lock()
.unwrap_or_else(|poisoned| poisoned.into_inner()) =
state.availability(focused.focused.as_ref());
}
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout,
cursor,
viewport,
renderer,
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
style,
layout,
cursor,
viewport,
);
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'b>,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
self.content.as_widget_mut().overlay(
&mut tree.children[0],
layout,
renderer,
viewport,
translation,
)
}
}
impl<'a, Message, Theme, Renderer> From<NativeEdit<'a, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Theme: 'a,
Renderer: 'a + renderer::Renderer,
{
fn from(bridge: NativeEdit<'a, Message, Theme, Renderer>) -> Self {
Element::new(bridge)
}
}
pub(crate) fn native_edit<'a, Message, Theme, Renderer>(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
commands: EditCommandQueue,
availability: EditAvailabilityState,
) -> NativeEdit<'a, Message, Theme, Renderer> {
NativeEdit::new(content, commands, availability)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn paste_replays_a_complete_command_shortcut() {
let events = command_events(EditCommand::Paste);
assert!(matches!(
events[0],
Event::Keyboard(keyboard::Event::ModifiersChanged(Modifiers::COMMAND))
));
assert!(matches!(
events[1],
Event::Keyboard(keyboard::Event::KeyPressed {
key: Key::Character(ref key),
modifiers: Modifiers::COMMAND,
..
}) if key == "v"
));
assert!(matches!(
events[3],
Event::Keyboard(keyboard::Event::ModifiersChanged(modifiers)) if modifiers.is_empty()
));
}
#[test]
fn edit_history_supports_undo_and_redo() {
let control = ControlId::Position(0);
let mut state = State::default();
state.observe(Some(&(control.clone(), Some("a".into()))));
state.observe(Some(&(control.clone(), Some("ab".into()))));
assert_eq!(state.replacement(EditCommand::Undo).as_deref(), Some("a"));
assert_eq!(state.replacement(EditCommand::Redo).as_deref(), Some("ab"));
}
}