feat: more native menus with expected reactions
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@@ -53,16 +53,46 @@ const TRAFFIC_LIGHT_WIDTH: f32 = 78.0;
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impl App {
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pub(crate) fn view(&self, id: window::Id) -> Element<'_, Message> {
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if self.model_manager_window == Some(id) {
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let content = if self.model_manager_window == Some(id) {
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self.model_manager()
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} else if self.help_window == Some(id) {
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self.help_view()
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} else {
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let content = self.main_view();
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#[cfg(target_os = "macos")]
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return crate::native_edit::native_edit(content, self.native_edit_commands.clone())
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.into();
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#[cfg(not(target_os = "macos"))]
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content
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}
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self.main_view()
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};
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#[cfg(target_os = "macos")]
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return crate::native_edit::native_edit(
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content,
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self.native_edit_commands.clone(),
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self.native_edit_availability.clone(),
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)
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.into();
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#[cfg(not(target_os = "macos"))]
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content
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}
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fn help_view(&self) -> Element<'_, Message> {
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container(
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scrollable(
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container(
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markdown::view(
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self.help_markdown.items(),
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markdown::Settings::with_text_size(
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15,
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markdown::Style::from_palette(app_theme().palette()),
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),
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)
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.map(Message::OpenLink),
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)
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.max_width(760)
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.padding(32),
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)
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.height(Length::Fill),
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)
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.center_x(Length::Fill)
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.height(Length::Fill)
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.style(sidebar_style)
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.into()
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}
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/// Whether a dialog covers the window. Focus moves through the whole widget
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