Align DeepSeek and GLM execution with DS4
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#import <Foundation/Foundation.h>
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#import <Metal/Metal.h>
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#include <mach/mach_time.h>
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#include <time.h>
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#include "ds4_gpu.h"
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/* Shared optional UI/headless probe. Process placement matters: a separate
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* queue in the model process is not a separate-process scheduling test. */
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static id<MTLDevice> g_canary_device;
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static id<MTLCommandQueue> g_canary_queue;
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static id<MTLBuffer> g_canary_buffer;
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static double ds4_monotonic_seconds(void) {
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struct timespec time;
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if (clock_gettime(CLOCK_MONOTONIC, &time) != 0) return 0.0;
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return (double)time.tv_sec + (double)time.tv_nsec / 1000000000.0;
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}
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int ds4_gpu_canary_probe(ds4_gpu_canary_sample *sample) {
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if (!sample) return 0;
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sample->scheduled_seconds = 0.0;
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sample->completed_seconds = 0.0;
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sample->gpu_wait_seconds = -1.0;
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sample->gpu_interval_seconds = -1.0;
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sample->host_return_seconds = -1.0;
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@autoreleasepool {
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if (!g_canary_device) g_canary_device = MTLCreateSystemDefaultDevice();
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if (!g_canary_queue && g_canary_device) {
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g_canary_queue = [g_canary_device newCommandQueue];
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}
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if (!g_canary_buffer && g_canary_device) {
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g_canary_buffer = [g_canary_device newBufferWithLength:4096
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options:MTLResourceStorageModeShared];
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}
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if (!g_canary_queue || !g_canary_buffer) return 0;
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id<MTLCommandBuffer> cb = [g_canary_queue commandBuffer];
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id<MTLBlitCommandEncoder> blit = [cb blitCommandEncoder];
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if (!cb || !blit) return 0;
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[blit fillBuffer:g_canary_buffer range:NSMakeRange(0, 4096) value:0];
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[blit endEncoding];
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mach_timebase_info_data_t timebase;
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if (mach_timebase_info(&timebase) != KERN_SUCCESS || !timebase.denom) return 0;
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const double scale = (double)timebase.numer / timebase.denom / 1e9;
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const double started = ds4_monotonic_seconds();
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const double mach_started = (double)mach_absolute_time() * scale;
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[cb commit];
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[cb waitUntilScheduled];
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sample->scheduled_seconds = ds4_monotonic_seconds() - started;
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[cb waitUntilCompleted];
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const double mach_returned = (double)mach_absolute_time() * scale;
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sample->completed_seconds = ds4_monotonic_seconds() - started;
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// Metal GPU times use system mach time, unlike CLOCK_MONOTONIC on
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// macOS. Read only after completion; unavailable timestamps stay -1.
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const double gpu_start = cb.GPUStartTime;
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const double gpu_end = cb.GPUEndTime;
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if (gpu_start > 0.0 && gpu_start >= mach_started &&
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gpu_end >= gpu_start && mach_returned >= gpu_end) {
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sample->gpu_wait_seconds = gpu_start - mach_started;
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// Includes GPU scheduling/preemption, not exclusive busy time.
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sample->gpu_interval_seconds = gpu_end - gpu_start;
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sample->host_return_seconds = mach_returned - gpu_end;
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}
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return cb.status == MTLCommandBufferStatusCompleted;
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}
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}
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