// @generated by tools/generate_api_shims.py; do not edit by hand. #![allow(clippy::missing_errors_doc)] #![allow(clippy::must_use_candidate)] #![allow(clippy::all, clippy::pedantic, dead_code, unused_variables)] #![allow(non_camel_case_types)] #![allow(non_snake_case)] /// C# type: `T:LibreMetaverse.Rendering.SimpleRenderer`. pub use crate::simple_renderer::SimpleRenderer; impl SimpleRenderer { /// C# member: `M:LibreMetaverse.Rendering.SimpleRenderer.#ctor`. pub fn new() -> Result { Self::native_new() } /// C# member: `M:LibreMetaverse.Rendering.SimpleRenderer.GenerateFacetedMesh(LibreMetaverse.Primitive,LibreMetaverse.Rendering.DetailLevel)`. pub fn generate_faceted_mesh( &self, prim: libremetaverse::Primitive, lod: libremetaverse::rendering::DetailLevel, ) -> Result { self.native_generate_faceted_mesh(prim, lod) } /// C# member: `M:LibreMetaverse.Rendering.SimpleRenderer.GenerateFacetedSculptMesh(LibreMetaverse.Primitive,LibreMetaverse.Imaging.ManagedImage,LibreMetaverse.Rendering.DetailLevel)`. pub fn generate_faceted_sculpt_mesh( &self, prim: libremetaverse::Primitive, sculpt_texture: libremetaverse_imaging::ManagedImage, lod: libremetaverse::rendering::DetailLevel, ) -> Result { self.native_generate_faceted_sculpt_mesh(prim, sculpt_texture, lod) } /// C# member: `M:LibreMetaverse.Rendering.SimpleRenderer.GenerateSimpleMesh(LibreMetaverse.Primitive,LibreMetaverse.Rendering.DetailLevel)`. pub fn generate_simple_mesh( &self, prim: libremetaverse::Primitive, lod: libremetaverse::rendering::DetailLevel, ) -> Result { self.native_generate_simple_mesh(prim, lod) } /// C# member: `M:LibreMetaverse.Rendering.SimpleRenderer.GenerateSimpleSculptMesh(LibreMetaverse.Primitive,LibreMetaverse.Imaging.ManagedImage,LibreMetaverse.Rendering.DetailLevel)`. pub fn generate_simple_sculpt_mesh( &self, prim: libremetaverse::Primitive, sculpt_texture: libremetaverse_imaging::ManagedImage, lod: libremetaverse::rendering::DetailLevel, ) -> Result { self.native_generate_simple_sculpt_mesh(prim, sculpt_texture, lod) } /// C# member: `M:LibreMetaverse.Rendering.SimpleRenderer.TransformTexCoords(System.Collections.Generic.List{LibreMetaverse.Rendering.Vertex},LibreMetaverse.Vector3,LibreMetaverse.Primitive.TextureEntryFace,LibreMetaverse.Vector3)`. pub fn transform_tex_coords( &self, vertices: &mut Vec, center: libremetaverse_types::Vector3, te_face: libremetaverse::PrimitiveTextureEntryFace, prim_scale: libremetaverse_types::Vector3, ) -> Result<(), crate::Error> { self.native_transform_tex_coords(vertices, center, te_face, prim_scale) } }