# Imaging and meshing integration Milestone 06 owns the native implementations in `libremetaverse-imaging`, `libremetaverse-imaging-skia`, and `libremetaverse-prim-mesher`. The core imaging and meshing crates contain no CLR bridge, subprocess adapter, foreign RPC, or generated failure-only shim. The rendering crates consume the checked mesh data but remain a separate milestone: `SimpleRenderer` now provides the reference prim/sculpt conversion pipeline. `MeshFoundry` now adds bounded mesh asset, rigging, tangent, secondary-UV, terrain, and convex-hull handling without changing the milestone 06 ownership boundary. See the [`SimpleRenderer` guide](../crates/libremetaverse-rendering-simple/README.md) and [`MeshFoundry` guide](../crates/libremetaverse-rendering-mesh-foundry/README.md). ## Feature boundary | Surface | Default build | Opt-in build | Native dependency | | --- | --- | --- | --- | | Managed images and TGA | enabled | n/a | none | | JPEG 2000 | disabled | `libremetaverse-imaging/jpeg2000` | OpenJPEG 2.5.x | | BMP/GIF/ICO/JPEG/PNG/WBMP/WebP | disabled | `libremetaverse-imaging-skia/skia` | Skia | | Prim and sculpt meshing, OBJ ingestion | enabled | n/a | none | OpenJPEG is excluded from the default workspace and is reachable only through the optional dependency. Skia is an optional, target-specific dependency; Linux and Windows use the Vulkan-capable binary configuration while macOS uses the corresponding non-Vulkan binary configuration. Dedicated workflows build both optional features on Linux, macOS, and Windows. The default `imaging-meshing` workflow proves that no native codec is needed for the owned Rust and translated compatibility tests. ## Bounds and rendering contract Decoded images are limited to 4,096 by 4,096 pixels and encoded inputs to 64 MiB. Channel sizes, resize products, codec buffers, sculpt-map dimensions, profile/path sizes, mesh vertex counts, face indices, viewer groups, and OBJ indices use checked arithmetic before allocation or indexing. Malformed input returns a typed error. The rendering-facing integration tests verify that PrimMesh and SculptMesh produce finite positions, normals, and UVs; aligned face and viewer-face data; preserved prim-face grouping; in-range indices; and the 16-bit index range used by the pinned MeshFoundry reference at every supported sculpt topology and LOD. ## Reproducible gates Run the fixed ownership and feature audit with: ```console python3 tools/check_milestone_06.py ``` The audit rejects owned Rust stubs, feature leakage, missing platform jobs, missing performance targets, or drift in the 48 reviewed ManagedImage, Coord/Quat, and PrimMesh compatibility cases. The cross-platform workflow also runs each reviewed group explicitly, native crate tests, workspace test compilation, Clippy with warnings denied, rustdoc with warnings denied, and benchmark compilation. The focused performance baselines are executable Rust programs rather than wall-clock assertions, so slower shared runners do not weaken or destabilize correctness tests: ```console cargo bench -p libremetaverse-imaging --bench image_pipeline cargo bench -p libremetaverse-prim-mesher --bench meshing ``` The image baseline clones, bilinearly resizes, and exports a 2,048-square RGBA image. The meshing baseline builds and indexes a high-detail cut, hollow, twisted circular extrusion. Both report elapsed time and allocation counts so regressions can be compared using the same inputs.