//! Bounded native prim, sculpt, terrain, and `LLSD` mesh-asset rendering. //! //! `MeshFoundry` consumes public meshing/imaging abstractions and produces checked //! render meshes without a graphics API. The crate `README` documents topology, //! material, coordinate, allocation, and migration behavior. extern crate self as libremetaverse_rendering_mesh_foundry; mod generated; mod mesh_foundry; pub use generated::*; pub use libremetaverse as core; pub use libremetaverse_imaging as imaging; pub use libremetaverse_prim_mesher as prim_mesher; pub use libremetaverse_structured_data as structured_data; pub use libremetaverse_types as types; pub use libremetaverse_types::Error; pub use mesh_foundry::MeshFaceAux;