# MetaCrate Skia adapter This crate implements the pinned `SkiaTextureCodec` behavior at a bounded, project-owned image boundary. The core `libremetaverse-imaging` crate never exposes a `skia-safe` type and never discovers or links Skia. ## Features and formats The default feature set has no Skia dependency. `SkiaTextureCodec::decode` returns a typed `InvalidOperation` error in that configuration, while conversion from the checked project-owned `backend::SKBitmap` remains available for tests and callers that already own decoded pixels. Enable native decoding with: ```sh cargo test -p libremetaverse-imaging-skia --features skia ``` The `skia` feature decodes the CPU codec formats supported by the pinned rust-skia release: BMP, GIF, ICO, JPEG, PNG, WBMP, and WebP. Input is buffered to at most 64 MiB. Dimensions are rejected before native pixel allocation when they exceed the core 16,777,216-pixel limit, and decoded storage uses checked strides and owned Rust buffers. The mapped C# adapter exposes decoding and `SKBitmap`-to-`ManagedImage` conversion only; it has no encoding or resize method. Encoding selection stays with the format-specific imaging APIs, and callers use `ManagedImage`'s checked resize methods after decoding. Premultiplied pixels are converted to straight alpha at this boundary. RGB565, BGRA8888, RGBA8888, RGBA/BGRA1010102, Gray8, Alpha8, row padding, and the reference byte-width fallback retain the pinned C# channel and rounding rules. ## Binary cache and source builds `skia-safe` 0.99.0 downloads an official prebuilt Skia archive when the target and Cargo feature set match a published archive. MetaCrate deliberately selects the published WebP-capable feature sets: - Linux and Windows: JPEG, PDF, SVG, text layout, Vulkan, and WebP; - macOS: JPEG, PDF, SVG, text layout, and WebP. Vulkan is selected on Linux and Windows only to match the published CPU/WebP archive; this adapter does not create a GPU context or call a platform graphics API. The same feature is therefore usable on macOS, Linux, and Windows without leaking platform-specific behavior. Build prerequisites for the supported desktop targets are: - Linux: a C++ linker/runtime, `curl`, `pkg-config`, FreeType, and Fontconfig; - macOS: Xcode command-line tools and `curl`; - Windows MSVC: the Rust MSVC toolchain, Visual Studio C++ build tools, and `curl`. The build script downloads cache archives from the `rust-skia/skia-binaries` GitHub releases. Pin or mirror `SKIA_BINARIES_URL` in offline/reproducible build environments. `FORCE_SKIA_BINARIES_DOWNLOAD=1` makes a missing archive fail instead of compiling Skia. If no archive matches and that variable is absent, rust-skia falls back to a source build, which additionally requires Python 3, Ninja, and an LLVM/Clang toolchain. `FORCE_SKIA_BUILD=1` selects that path explicitly. ## Licensing and redistribution `skia-safe` and rust-skia's bindings are MIT licensed; the linked Skia library is BSD-3-Clause licensed. Official binary-cache archives contain compiled Skia. Products that redistribute the resulting native artifacts must preserve the applicable MIT and BSD notices and audit the exact archive they ship.