# Native TestClient command shell The `test-client` binary is a native Rust multi-client shell. It does not load the former C# executable or start a CLR process. The command registry owns the implemented system, communication, inventory, appearance, asset, movement, object, parcel, estate, grid, agent, friends, groups, directory, and statistics commands. `pending_test_client_commands()` now reports only the two explicitly owned voice-native adapters (`ParcelVoiceInfo` and `VoiceAcountCommand`). ## Social, directory, and statistics behavior Directory searches use native correlated, paged result streams and retain the upstream 20-second response bound. Group cache, member, and role requests are correlated with their native events and preserve the upstream timeouts. Friend mapping, UUID/name resolution, event details, and group operations propagate shell cancellation. `who` maintains a live coarse-location roster and resolves display names; `bots` also tracks source UUIDs from decoded viewer-effect packets. Profile cloning combines the AgentProfile capability with the matching legacy interests reply to replace profile text, images, URL, interests, and picks before joining and activating the target's public groups. `play list` exposes all 135 built-in animations from the pinned source catalog and also accepts arbitrary animation asset UUIDs. Statistics come from each simulator's thread-safe native counters. Directory and collection results are bounded at 65,535 entries. ## World command behavior Movement commands use `AgentManager` movement updates, autopilot, teleport, sit, stand, flight, and home APIs. Timed movement is limited to 60 seconds and checks cancellation while sending updates. `follow` retains the selected avatar and refreshes autopilot whenever a coarse-location update moves it; `follow off` cancels autopilot. Region crossing is bounded to 60 seconds. Object queries snapshot the current simulator caches before filtering. Searches and parcel/map results are capped at 65,535 entries. Linkset export requires ownership, sorts serialized LLSD deterministically, limits a linkset to 10,000 primitives, and downloads each unique texture as both JPEG 2000 and TGA. Import accepts only a bounded LLSD array, waits for each native rez event, applies primitive properties, links children, and restores root rotation and permissions. Individual asset and terrain files are limited to 64 MiB. Regular expressions are limited in source and compiled size. `textures on` downloads the textures already visible in the current simulator and subscribes newly observed primitives for deduplicated native asset-cache requests. `--gettextures` enables that subscription at login. Parcel, grid, wind, owner, selection, covenant, and terrain commands use their corresponding native managers and propagate cancellation through request/reply waits. ## Live-operation gates Read-only queries need no privilege flag. Every movement, teleport, derez, permission, import, tree, and terrain mutation requires both `--allow-live-mutations` at process startup and `--confirm` on the command. Import and terrain upload additionally require `--allow-spending`; estate terrain download/upload additionally require `--allow-estate-actions`. Consequently the default invocation cannot move an avatar, alter or create an object, upload an asset, or invoke an estate-owner action. Profile cloning, generic messages, animation starts, touches, group activation, invitations, joins, and leaves use the same two-part mutation gate. Read-only friend, group, directory, region, uptime, dilation, and statistics commands do not require a gate. Profile cloning and direct group joins additionally require `--allow-spending`, because an open group can charge an enrollment fee and the client cannot safely infer that fee before every UUID-based join. Output paths reject parent-directory traversal. Timeouts, cancellation, file limits, result limits, and linkset limits apply equally to live and fake-grid runs. Passwords and login secrets continue to pass through the shell's common redaction path. ## Offline verification Fake scripts can seed the same command layer with `!world-region`, `!world-avatar`, `!world-prim`, `!world-parcel`, `!world-parcel-owner`, `!world-parcel-object`, `!world-grid-region`, `!world-layer`, `!world-agent-location`, `!world-estate`, `!world-asset`, and `!world-syntax` tab-separated directives. These fixtures never open a network connection. The service layer additionally accepts `!service-avatar`, `!service-friend`, `!service-group`, `!service-group-result`, `!service-group-member`, `!service-group-role`, `!service-person`, `!service-classified`, `!service-event`, `!service-event-info`, `!service-land`, `!service-place`, `!service-sim`, `!service-animation`, and `!service-utilization[-row]` fixtures. Run the issue-focused compatibility gate with: ```text cargo test -p libremetaverse-programs --test test_client_world_cli cargo test -p libremetaverse-programs --test test_client_services_cli ``` The world gate drives every command owned by the movement/object/land/grid issue, checks the exact fake backend calls, round-trips a linkset through import, and validates generated assets. The services gate drives every one of the 28 remaining non-voice commands in a single offline session, verifies the destructive-operation guards, and proves the pending inventory contains only the two explicitly owned voice adapters.